In-Flight Entertainment and Connectivity Market Research 2023-2029: Emerging Development Trends, Demand Outlook, and Future Insights in Top Regions

PRESS RELEASE
Published March 23, 2023

[122] pages In-Flight Entertainment and Connectivity market report is segmented by geographical regions (Europe, Asia Pacific, Latin America, Middle East & Africa) and manufactures (Kymeta Corporation, Zodiac Aerospace, Honeywell International, Inc., Gogo Inc., Honeywell International Inc., Rockwell Collins, Inc., Global Eagle Entertainment Inc., SITA (OnAir), Thikom Solutions Inc., Thales Group, ViaSat Inc., EchoStar Corporation, Panasonic Avionics).

"Final Report will add the analysis of the impact of COVID-19 on this industry.”

Global “In-Flight Entertainment and Connectivity Market” Research [122 Pages Report] are detailed by types, applications, and geographical. These classifications are further broken down into divisions in order to provide a deeper understanding of the In-Flight Entertainment and Connectivity market. The study introduces competitors in the industry and details the top businesses from the standpoint of market share, market size, growth rate etc. for the competitive landscape. Also, the effects of COVID-19, rising market trends, mergers and acquisitions, and regional conflicts will all be taken into account.

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Market Analysis and Insights: Global In-Flight Entertainment and Connectivity Market

The global In-Flight Entertainment and Connectivity market size was valued at USD 5113.25 million in 2022 and is expected to expand at a CAGR of 4.87Percent during the forecast period, reaching USD 6799.59 million by 2028.
In-flight entertainment and connectivity includes services such as video streaming, text messaging, and internet browsing that airliners offer to air passengers on-board. Further, IFEC services are device-agnostic-which can support any portable devices such as tablet, smartphone, and laptops-that enable air passengers to download IFE content on their personal electronic device (PED), which eliminates the need for the use of seat-back video.

Major Players in In-Flight Entertainment and Connectivity market are:

  • Kymeta Corporation
  • Zodiac Aerospace
  • Honeywell International, Inc.
  • Gogo Inc., Honeywell International Inc.
  • Rockwell Collins, Inc.
  • Global Eagle Entertainment Inc.
  • SITA (OnAir)
  • Thikom Solutions Inc.
  • Thales Group
  • ViaSat Inc.
  • EchoStar Corporation
  • Panasonic Avionics

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In-Flight Entertainment and Connectivity Market by Types:

  • IFE Hardware
  • IFE Connectivity
  • IFE Content
  • DDDD

In-Flight Entertainment and Connectivity Market by Applications:

  • Narrow-body Aircraft
  • Wide-body Aircraft
  • Very Large Aircraft
  • Business Jets

Key Factors Considered

COVID-19

Amid the COVID-19 crisis, the In-Flight Entertainment and Connectivity market has definitely taken a hit. The report describes the market scenario during and post the pandemic in the vision of upstream raw materials, major market participants, downstream major customers, etc. Other aspects, such as changes in consumer behavior, demand, transport capacity, trade flow under COVID-19, have also been taken into consideration during the process of the research.

Regional Conflict / Russia-Ukraine War

The report also presents the impact of regional conflict on this market in an effort to aid the readers to understand how the market has been adversely influenced and how it’s going to evolve in the years to come.

Challenges and Opportunities

Factors that may help create opportunities and boost profits for market players, as well as challenges that may restrain or even pose a threat to the development of the players, are revealed in the report, which can shed a light on strategic decisions and implementation.

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Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historical data and forecast (2018-2029):

  • United States
  • Europe
  • China
  • Japan
  • India
  • Southeast Asia
  • Latin America
  • Middle East and Africa

Years considered for this report:

  • Historical Years: 2018-2022
  • Base Year: 2022
  • Estimated Year: 2023
  • Forecast Period: 2022-2029

Client Focus

  1. Does this report consider the impact of COVID-19 and the Russia-Ukraine war on the In-Flight Entertainment and Connectivity market?

Yes. As the COVID-19 and the Russia-Ukraine war are profoundly affecting the global supply chain relationship and raw material price system, we have definitely taken them into consideration throughout the research, and in Chapters 1.7, 2.7, 4.X.1, 7.5, 8.7, we elaborate at full length on the impact of the pandemic and the war on the In-Flight Entertainment and Connectivity Industry.

  1. How do you determine the list of the key players included in the report?

With the aim of clearly revealing the competitive situation of the industry, we concretely analyze not only the leading enterprises that have a voice on a global scale, but also the regional small and medium-sized companies that play key roles and have plenty of potential growth.

Please find the key player list in Summary.

  1. What are your main data sources?

Both Primary and Secondary data sources are being used while compiling the report.

Primary sources include extensive interviews of key opinion leaders and industry experts (such as experienced front-line staff, directors, CEOs, and marketing executives), downstream distributors, as well as end-users.

Secondary sources include the research of the annual and financial reports of the top companies, public files, new journals, etc. We also cooperate with some third-party databases.

Please find a more complete list of data sources in Chapters 11.2.1 and 11.2.2.

  1. Can I modify the scope of the report and customize it to suit my requirements?

Yes. Customized requirements of multi-dimensional, deep-level and high-quality can help our customers precisely grasp market opportunities, effortlessly confront market challenges, properly formulate market strategies and act promptly, thus to win them sufficient time and space for market competition.

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Chapter including in In-Flight Entertainment and Connectivity market report:

  • Chapter 1 mainly defines the market scope and introduces the macro overview of the industry, with an executive summary of different market segments ((by type, application, region, etc.), including the definition, market size, and trend of each market segment.
  • Chapter 2 provides a qualitative analysis of the current status and future trends of the market. Industry Entry Barriers, market drivers, market challenges, emerging markets, consumer preference analysis, together with the impact of the COVID-19 outbreak will all be thoroughly explained.
  • Chapter 3 analyzes the current competitive situation of the market by providing data regarding the players, including their sales volume and revenue with corresponding market shares, price and gross margin. In addition, information about market concentration ratio, mergers, acquisitions, and expansion plans will also be covered.
  • Chapter 4 focuses on the regional market, presenting detailed data (i.e., sales volume, revenue, price, gross margin) of the most representative regions and countries in the world.
  • Chapter 5 provides the analysis of various market segments according to product types, covering sales volume, revenue along with market share and growth rate, plus the price analysis of each type.
  • Chapter 6 shows the breakdown data of different applications, including the consumption and revenue with market share and growth rate, with the aim of helping the readers to take a close-up look at the downstream market.
  • Chapter 7 provides a combination of quantitative and qualitative analyses of the market size and development trends in the next five years. The forecast information of the whole, as well as the breakdown market, offers the readers a chance to look into the future of the industry.
  • Chapter 8 is the analysis of the whole market industrial chain, covering key raw materials suppliers and price analysis, manufacturing cost structure analysis, alternative product analysis, also providing information on major distributors, downstream buyers, and the impact of COVID-19 pandemic.
  • Chapter 9 shares a list of the key players in the market, together with their basic information, product profiles, market performance (i.e., sales volume, price, revenue, gross margin), recent development, SWOT analysis, etc.
  • Chapter 10 is the conclusion of the report which helps the readers to sum up the main findings and points.
  • Chapter 11 introduces the market research methods and data sources.

Some of the key questions answered in this report:

  • What will the In-Flight Entertainment and Connectivity market growth rate during the forecast period?
  • Which are the key factors driving the In-Flight Entertainment and Connectivity market?
  • What was the size of the In-Flight Entertainment and Connectivity market by 2029?
  • Which region is expected to hold the highest market share in the In-Flight Entertainment and Connectivity market?
  • What trends, challenges and barriers will impact the development and sizing of the Global In-Flight Entertainment and Connectivity market?
  • What are the In-Flight Entertainment and Connectivity market opportunities in the global In-Flight Entertainment and Connectivity Industry?

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Detailed TOC of Global In-Flight Entertainment and Connectivity Industry Research Report

1 In-Flight Entertainment and Connectivity Market Overview

1.1 Product Overview and Scope of In-Flight Entertainment and Connectivity Market

1.2 In-Flight Entertainment and Connectivity Market Segment by Type

1.2.1 Global In-Flight Entertainment and Connectivity Market Sales Volume and CAGR (Percent) Comparison by Type (2018-2028)

1.3 Global In-Flight Entertainment and Connectivity Market Segment by Application

1.3.1 In-Flight Entertainment and Connectivity Market Consumption (Sales Volume) Comparison by Application (2018-2028)

1.4 Global In-Flight Entertainment and Connectivity Market, Region Wise (2018-2028)

1.4.1 Global In-Flight Entertainment and Connectivity Market Size (Revenue) and CAGR (Percent) Comparison by Region (2018-2028)

1.4.2 United States In-Flight Entertainment and Connectivity Market Status and Prospect (2018-2028)

1.4.3 Europe In-Flight Entertainment and Connectivity Market Status and Prospect (2018-2028)

1.4.4 China In-Flight Entertainment and Connectivity Market Status and Prospect (2018-2028)

1.4.5 Japan In-Flight Entertainment and Connectivity Market Status and Prospect (2018-2028)

1.4.6 India In-Flight Entertainment and Connectivity Market Status and Prospect (2018-2028)

1.4.7 Southeast Asia In-Flight Entertainment and Connectivity Market Status and Prospect (2018-2028)

1.4.8 Latin America In-Flight Entertainment and Connectivity Market Status and Prospect (2018-2028)

1.4.9 Middle East and Africa In-Flight Entertainment and Connectivity Market Status and Prospect (2018-2028)

1.5 Global Market Size of In-Flight Entertainment and Connectivity (2018-2028)

1.5.1 Global In-Flight Entertainment and Connectivity Market Revenue Status and Outlook (2018-2028)

1.5.2 Global In-Flight Entertainment and Connectivity Market Sales Volume Status and Outlook (2018-2028)

1.6 Global Macroeconomic Analysis

1.7 The impact of the Russia-Ukraine war on the In-Flight Entertainment and Connectivity Market

2 Industry Outlook

2.1 In-Flight Entertainment and Connectivity Industry Technology Status and Trends

2.2 Industry Entry Barriers

2.2.1 Analysis of Financial Barriers

2.2.2 Analysis of Technical Barriers

2.2.3 Analysis of Talent Barriers

2.2.4 Analysis of Brand Barrier

2.3 In-Flight Entertainment and Connectivity Market Drivers Analysis

2.4 In-Flight Entertainment and Connectivity Market Challenges Analysis

2.5 Emerging Market Trends

2.6 Consumer Preference Analysis

2.7 In-Flight Entertainment and Connectivity Industry Development Trends under COVID-19 Outbreak

2.7.1 Global COVID-19 Status Overview

2.7.2 Influence of COVID-19 Outbreak on In-Flight Entertainment and Connectivity Industry Development

3 Global In-Flight Entertainment and Connectivity Market Landscape by Player

3.1 Global In-Flight Entertainment and Connectivity Sales Volume and Share by Player (2018-2023)

3.2 Global In-Flight Entertainment and Connectivity Revenue and Market Share by Player (2018-2023)

3.3 Global In-Flight Entertainment and Connectivity Average Price by Player (2018-2023)

3.4 Global In-Flight Entertainment and Connectivity Gross Margin by Player (2018-2023)

3.5 In-Flight Entertainment and Connectivity Market Competitive Situation and Trends

3.5.1 In-Flight Entertainment and Connectivity Market Concentration Rate

3.5.2 In-Flight Entertainment and Connectivity Market Share of Top 3 and Top 6 Players

3.5.3 Mergers and Acquisitions, Expansion

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4 Global In-Flight Entertainment and Connectivity Sales Volume and Revenue Region Wise (2018-2023)

4.1 Global In-Flight Entertainment and Connectivity Sales Volume and Market Share, Region Wise (2018-2023)

4.2 Global In-Flight Entertainment and Connectivity Revenue and Market Share, Region Wise (2018-2023)

4.3 Global In-Flight Entertainment and Connectivity Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.4 United States In-Flight Entertainment and Connectivity Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.4.1 United States In-Flight Entertainment and Connectivity Market Under COVID-19

4.5 Europe In-Flight Entertainment and Connectivity Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.5.1 Europe In-Flight Entertainment and Connectivity Market Under COVID-19

4.6 China In-Flight Entertainment and Connectivity Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.6.1 China In-Flight Entertainment and Connectivity Market Under COVID-19

4.7 Japan In-Flight Entertainment and Connectivity Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.7.1 Japan In-Flight Entertainment and Connectivity Market Under COVID-19

4.8 India In-Flight Entertainment and Connectivity Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.8.1 India In-Flight Entertainment and Connectivity Market Under COVID-19

4.9 Southeast Asia In-Flight Entertainment and Connectivity Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.9.1 Southeast Asia In-Flight Entertainment and Connectivity Market Under COVID-19

4.10 Latin America In-Flight Entertainment and Connectivity Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.10.1 Latin America In-Flight Entertainment and Connectivity Market Under COVID-19

4.11 Middle East and Africa In-Flight Entertainment and Connectivity Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.11.1 Middle East and Africa In-Flight Entertainment and Connectivity Market Under COVID-19

5 Global In-Flight Entertainment and Connectivity Sales Volume, Revenue, Price Trend by Type

5.1 Global In-Flight Entertainment and Connectivity Sales Volume and Market Share by Type (2018-2023)

5.2 Global In-Flight Entertainment and Connectivity Revenue and Market Share by Type (2018-2023)

5.3 Global In-Flight Entertainment and Connectivity Price by Type (2018-2023)

5.4 Global In-Flight Entertainment and Connectivity Sales Volume, Revenue and Growth Rate by Type (2018-2023)

6 Global In-Flight Entertainment and Connectivity Market Analysis by Application

6.1 Global In-Flight Entertainment and Connectivity Consumption and Market Share by Application (2018-2023)

6.2 Global In-Flight Entertainment and Connectivity Consumption Revenue and Market Share by Application (2018-2023)

6.3 Global In-Flight Entertainment and Connectivity Consumption and Growth Rate by Application (2018-2023)

7 Global In-Flight Entertainment and Connectivity Market Forecast (2023-2028)

7.1 Global In-Flight Entertainment and Connectivity Sales Volume, Revenue Forecast (2023-2028)

7.1.1 Global In-Flight Entertainment and Connectivity Sales Volume and Growth Rate Forecast (2023-2028)

7.1.2 Global In-Flight Entertainment and Connectivity Revenue and Growth Rate Forecast (2023-2028)

7.1.3 Global In-Flight Entertainment and Connectivity Price and Trend Forecast (2023-2028)

7.2 Global In-Flight Entertainment and Connectivity Sales Volume and Revenue Forecast, Region Wise (2023-2028)

7.2.1 United States In-Flight Entertainment and Connectivity Sales Volume and Revenue Forecast (2023-2028)

7.2.2 Europe In-Flight Entertainment and Connectivity Sales Volume and Revenue Forecast (2023-2028)

7.2.3 China In-Flight Entertainment and Connectivity Sales Volume and Revenue Forecast (2023-2028)

7.2.4 Japan In-Flight Entertainment and Connectivity Sales Volume and Revenue Forecast (2023-2028)

7.2.5 India In-Flight Entertainment and Connectivity Sales Volume and Revenue Forecast (2023-2028)

7.2.6 Southeast Asia In-Flight Entertainment and Connectivity Sales Volume and Revenue Forecast (2023-2028)

7.2.7 Latin America In-Flight Entertainment and Connectivity Sales Volume and Revenue Forecast (2023-2028)

7.2.8 Middle East and Africa In-Flight Entertainment and Connectivity Sales Volume and Revenue Forecast (2023-2028)

7.3 Global In-Flight Entertainment and Connectivity Sales Volume, Revenue and Price Forecast by Type (2023-2028)

7.3.1 Global In-Flight Entertainment and Connectivity Revenue and Growth Rate of Photo (2023-2028)

7.3.2 Global In-Flight Entertainment and Connectivity Revenue and Growth Rate of Video (2023-2028)

7.4 Global In-Flight Entertainment and Connectivity Consumption Forecast by Application (2023-2028)

7.4.1 Global In-Flight Entertainment and Connectivity Consumption Value and Growth Rate of Commercial (2023-2028)

7.4.2 Global In-Flight Entertainment and Connectivity Consumption Value and Growth Rate of Editorial (2023-2028)

7.5 In-Flight Entertainment and Connectivity Market Forecast Under COVID-19

8 In-Flight Entertainment and Connectivity Market Upstream and Downstream Analysis

8.1 In-Flight Entertainment and Connectivity Industrial Chain Analysis

8.2 Key Raw Materials Suppliers and Price Analysis

8.3 Manufacturing Cost Structure Analysis

8.3.1 Labor Cost Analysis

8.3.2 Energy Costs Analysis

8.3.3 RandD Costs Analysis

8.4 Alternative Product Analysis

8.5 Major Distributors of In-Flight Entertainment and Connectivity Analysis

8.6 Major Downstream Buyers of In-Flight Entertainment and Connectivity Analysis

8.7 Impact of COVID-19 and the Russia-Ukraine war on the Upstream and Downstream in the In-Flight Entertainment and Connectivity Industry

9 Players Profiles

9.1 Manufacture 1

9.1.1 Manufacture 1 Basic Information, Manufacturing Base, Sales Region and Competitors

9.1.2 In-Flight Entertainment and Connectivity Product Profiles, Application and Specification

9.1.3 Manufacture 1 Market Performance (2018-2023)

9.1.4 Recent Development

9.1.5 SWOT Analysis

10 Research Findings and Conclusion

11 Appendix

11.1 Methodology

11.2 Research Data Source

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