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Mobile Entertainment Market Size In 2022 is estimated to grow at a modest CAGR| Latest Trend, Competitors

The Mobile Entertainment Market Report scrutinizes the market by key industry peers, import and export dynamics, infrastructure construction, physical security and analyses opportunities, trend, and growth value.

The “Mobile Entertainment Market” expected to grow considerably in the forecast period 2022- 2027. The Research report sheds light on Leading Players details with best facts and figures, meaning, definition, SWOT analysis, expert opinions and growth of Mobile Entertainment industry in upcoming years. Leading companies of Mobile Entertainment Market are: Amazon Inc., Apple Inc., ATandT Inc., Electronic Arts Inc., … The report provides key statistics on the market status of the leading Mobile Entertainment market Trends, share and opportunities in the market.

The Mobile Entertainment market is expected to grow at a CAGR of over 15% during the forecast period (2021 – 2027). Mobile entertainment can be divide into type of solutions such as games, vide, and music. iOS, and Android are the major operating systems for which these solutions are designed. The scope of our study is geographically limited to North America, Europe, Asia Pacific, Latin America, and Middle East and Africa.

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Company Coverage: –

– Amazon Inc.

– Apple Inc.

– ATandT Inc.

– Electronic Arts Inc.

– Facebook

– Google LLC

– Netflix Inc.

– OnMobile Global Limited

– Rovio Entertainment Corporation

– Snap Inc.

– Spotify Technology SA

– Tencent Holdings Limited

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Market Players Competitor Analysis:

Growing proliferation of smartphones has resulted in a dominant transformation in mobile user behavior and mobile entertainment. Before the advent of smartphones, the mobile entertainment phenomenon comprised of ringtones, wallpapers, and a few full tracks of audio. Mobile TV and games, streaming video and music have transformed digital entertainment and is providing in a wholesome experience for mobile users. Of late, mobile apps have reformed the way users discover and view content. Thus, the recent years have witnessed music and game studio releasing on a mobile app which is increasingly becoming the access point for users to explore and savor the content. Also, growing penetration of smartphones across the globe and the growth in mobile network accessibility in recent years such as 3G and 4G are expected to drive the mobile entertainment market. However, paid version of some types can challenge further penetration, especially in developing countries.

Rising Demand for Video Streaming to Augment the Market

Video streaming is a significant driver of Wi-Fi and cellular data consumption on mobile devices, accounting for more than 75% of data consumed by smartphone owners. Also, the presence of prominent streaming application such as YouTube which is free is driving the most significant data demands. To leverage the opportunities, companies such as ATandT have introduced their mobile application services for customers to view TV channels and various other on demand services on their mobile devices. Moreover, the numbers related to the growth of mobile video have increased in recent years. For instance, Cisco’s Mobile Visual Networking Index estimated that mobile data traffic grew 63% in 2016 to reach 7.2 exabytes per month by the end of the year. Furthermore, 60% of that traffic was video.

Asia-Pacific Expected to be the Fastest Growing Market

The market in the region is driven by the growing penetration of smart phones coupled with the arrival of high speed 4G networks in countries such as India. In order to gain from the surge in mobile-based OTT video consumption, telcos and OTT service providers have entered into strategic partnerships, offering bundled services and discounted subscriptions to users. For instance, companies in India such as Airtel and Vodafone have collaborated with Amazon Prime and Netflix respectively to provide video streaming services at cheaper rates. According to a report, Indian users spend almost 70% of the time on applications like Facebook and WhatsApp, and music and entertainment apps. It is much higher than US, where the population spends 50% on these solutions. Thus, ample opportunities lie for entertainment solutions providers to launch new products.

Key Developments in Mobile Entertainment Market

• May 2021 – ATandT started rolling out of the app update for DirecTV Now internet-TV streaming service, which will provide all customers DVR access coupled with 20 hours of storage for no extra charge.

• March 2017 – Epic Games, the company which made Fortnite announced the game for iOS-based mobile devices. Also, the company stated that Android version would be launched in the coming few months.

Major Players: AMAZON INC., APPLE INC., ATandT INC., ELECTRONIC ARTS INC., FACEBOOK, GOOGLE LLC, NETFLIX INC., ONMOBILE GLOBAL LIMITED, ROVIO ENTERTAINMENT CORPORATION, SNAP INC., SPOTIFY TECHNOLOGY SA, and TENCENT HOLDINGS LIMITED, amongst others.

To Understand How COVID-19 Impact is Covered in This Report. Get Sample copy of the report at –https://www.marketreportsworld.com/enquiry/request-covid19/12347034

Reasons to Purchase this Report:

  • To examine the increased usage of Mobile Entertainment in Industry that affect the global market scenario
  • Analyze various perspectives of the market with the help of Porter’s five forces analysis
  • To know the modality and application that are expected to dominate the market
  • To know the regions that are expected to witness fastest growth during the forecast period
  • Identify the latest developments, market shares, and strategies employed by major market players

Customization of the Report:

  • This report can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.

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Regional Analysis: –

– North America

– Asia-Pacific

– Europe

– South America

– Africa

Some Major Points from TOC: –

1. Introduction
1.1 Key Study Deliverables
1.2 Key Study Assumptions
1.3 Market Definition
2. Mobile Entertainment Market Research Methodology
3. Executive Summary
4. Mobile Entertainment Market Dynamics
4.1 Mobile Entertainment Market Overview
4.2 Mobile Entertainment Market Drivers
4.2.1 Growing penetration of smartphones across the globe
4.2.2 Growth in mobile network accessibility in recent years such as 3G and 4G
4.3 Mobile Entertainment Market Restraints
4.3.1 Paid version of some applications can challenge further penetration
4.4 Porter’s Five Forces Model Industry Attractiveness
4.4.1 Bargaining Power of Suppliers
4.4.2 Bargaining Power of Consumers
4.4.3 Threat of New Entrants
4.4.4 Threat of Substitutes
4.4.5 Intensity of Competitive Rivalry
5. Technology Snapshot
6. Global Mobile Entertainment Market Segmentation
6.1 Mobile Entertainment Market By Type
6.1.1 Games
6.1.2 Video
6.1.3 Music
6.2 Mobile Entertainment Market By Operating System
6.2.1 iOS
6.2.2 Android
6.2.3 Others
6.3 Mobile Entertainment Market By Region
6.3.1 North America
6.3.2 Europe
6.3.3 Asia Pacific
6.3.4 Middle East and Africa
6.3.5 Latin America
7. Competitive Intelligence Company Profiles
7.1 Amazon.com, Inc.
7.2 Apple Inc.
7.3 ATandT Inc.
7.4 Electronic Arts Inc.
7.5 Facebook
7.6 Google LLC
7.7 Netflix Inc.
7.8 OnMobile Global Limited
7.9 Rovio Entertainment Corporation
7.10 Snap Inc.
7.11 Spotify Technology SA
7.12 Tencent Holdings Limited
*List is not exhaustive
8. Investment Analysis
9. Future Outlook of Mobile Entertainment Market

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