Collectible Card Game Market Share 2023-2031: Segment Analysis by Key Players and Price Trends | 125 Pages Report

PRESS RELEASE
Published May 7, 2023

[125 Pages] Trending Collectible Card Game Market Report 2023-2031 | It offers analysis of industry growth plans, top regional segmentation, demand scope, and policies of key players such as - Blizzard Entertainment, Cygames, Wizards of the Coast, Long Pack, Bushiroad, 2K Games, The Pokémon Company.

Global “Collectible Card Game Market” research report delivers valuable insights into top growing industry opportunities, challenges, risk factors and trends across different geographical regions. The report covers a holistic overview of industry revenue, demand status, competitive landscape, and regional segments of the global industry. Moreover, Collectible Card Game market report covers industry size, share, and growth details of top manufacturers with future strategies. With a comprehensive analysis of the latest trends and dynamics, geographical segmentation it includes industry revenue, business developments, investment feasibilities and CAGR status.

The report provides detailed information on the latest technological advancements, SWOT and PESTLE analysis, and insightful and thoughtful analysis related to industry growth factors, global trending technologies, and key players' profiling with company profiles and supply-demand scope.

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The latest research study on the global Collectible Card Game market finds that the global Collectible Card Game market reached a value of USD 15105.61 million in 2022. It’s expected that the market will achieve USD 37185.2 million by 2028, exhibiting a CAGR of 16.2% during the forecast period.

Influence of COVID-19 Outbreak on Collectible Card Game Industry Development

Online retail boomed after the outbreak, and thanks to the ban on social isolation, people began to take an interest in collecting game cards while commuting to and from e-commerce sites. Robert Bigler, general manager of eBay Canada, for example, says: "It's a global phenomenon that people are using transaction cards and having fun with them." And e-Bay says the transaction card category on its site grew 110% in 2020, with more than 1.5 million cards sold on its platform, and believes it will see even higher growth in 2021.

As the epidemic hit global capital markets, some speculators turned their eyes from traditional capital markets to the rising value of collectible game cards. Despite the bubble in the price of card games, investors are not immune to rising secondary card prices and the irreplaceable nature of collectibles.

Strength
The most unique advantage of the collectible card game is that its game card has a great value of collection. Due to the limited number of cards issued, the price of cards has been rising in the secondary market.
The booming development of For entertainments drives the development of the mobile game market.

Weakness
The game market is very competitive. There are so many games out there, and consumers have so many games to choose from, which makes the game industry a buyer/gamer market, not a developer market. They can choose from a wide variety of games and abandon the impressive ones without blinking. This makes it difficult to break into the market, as game makers will have to compete with millions of other games that are equally impressive. Moreover, games don't just compete with other games for market share. They also compete with other forms of entertainment that usually occupy people's spare time, including socializing, going to festivals, watching movies, reading novels, and so on.

Opportunities
Under the background of global informatization, the world's e-sports industry is in a period of vigorous development, and there are various e-sports bidding competitions in the world. The professionalization and internationalization of e-sports industry is the future trend. Game developers can take advantage of hot market trends and mature marketing tools to find the optimal business model.

Threat
As a result of the limited market audience, as the market continues to grow and mature, the focus of digital collectible card games is on developing their core audience, and more on engagement and payment rates.
Electronic game supervision system is not perfect, there is no unified global industry system. The age limit for the game is vague, with descriptions of the game including "gore", "intense violence", "drugs" and "intense content", according to the ESRB rating. Although mature games are marked with an "M" rating, there is no legal mechanism to prevent children from buying or renting them.

Asia-Pacific had the highest growth rate of all regions.

Wizards of the Coast is one of the major players operating in the Collectible Card Game market, holding a share of 5.29% in 2021.

Wizards of the Coast LLC is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with Magic: The Gathering in the mid-1990s.

Konami Holdings Corporation is a Japanese entertainment, video game, and conglomerate. It produces and distributes trading cards, anime, tokusatsu, slot machines, pachinko machines, and arcade cabinets, and is also a video game developer and publisher. Konami has casinos around the world and operates health and physical fitness clubs across Japan.

Among different product types, Physical segment is anticipated to contribute the largest market share in 2027.

By application, the For entertainment segment occupied the biggest sharefrom 2017 to 2022.

This report elaborates the market size, market characteristics, and market growth of the Collectible Card Game industry, and breaks down according to the type, application, and consumption area of Collectible Card Game. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

The report focuses on the Collectible Card Game market size, segment size (mainly covering product type, application, and geography), competitor landscape, recent status, and development trends. Furthermore, the report provides detailed cost analysis, supply chain. Technological innovation and advancement will further optimize the performance of the product, making it more widely used in downstream applications. Moreover, Consumer behavior analysis and market dynamics (drivers, restraints, opportunities) provides crucial information for knowing the Collectible Card Game market.

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This report studies the Global Collectible Card Game market status and viewpoint of global and major regions, from positions of key players, countries, product types and end industries; this report analyzes the top players in Global Collectible Card Game industry, and splits by product type and applications/end industries. The Global Collectible Card Game Market report covers all dynamic along with market growth factors; market scope of different applications and segments, which help to influence the market during the forecast period, is also included in the market.

Prominent Key Players of Collectible Card Game Market Report Are:

  • Blizzard Entertainment
  • Cygames
  • Wizards of the Coast
  • Long Pack
  • Bushiroad
  • 2K Games
  • The Pokémon Company
  • Square Enix
  • Konami

Collectible Card Game Market Segmentation by Types:

  • Digital
  • Physical

Collectible Card Game Market Segmentation by Applications:

  • For Entertainment
  • For Collection

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Key Takeaways from the Global Collectible Card Game Market Report:

  • Market Size Estimates:Collectible Card Game market size estimation in terms of value and sales volume from 2018-2028
  • Market Trends and Dynamics:Collectible Card Game market drivers, opportunities, challenges, and risks
  • Macro-economy and Regional Conflict:Influence of global inflation and Russia and Ukraine War on the Collectible Card Game market
  • Segment Market Analysis:Collectible Card Game market value and sales volume by type and by application from 2018-2028
  • Regional Market Analysis:Collectible Card Game market situations and prospects in“North America, Asia Pacific, Europe, Latin America, Middle East, Africa”
  • Country-level Studies on the Collectible Card Game Market:Revenue and sales volume of major countries in each region
  • Collectible Card Game Market Competitive Landscape and Major Players:Analysis of 10-15 leading market players, sales, price, revenue, gross, gross margin, product profile and application, etc.
  • Trade Flow:Import and export volume of the Collectible Card Game market in major regions.
  • Collectible Card Game Industry Value Chain:Collectible Card Game market raw materials and suppliers, manufacturing process, distributors, downstream customers
  • Collectible Card Game Industry News, Policies and Regulations

Collectible Card Game Marker Report Answered the Following Questions:

  • What is the expected growth rate of the Collectible Card Game market?
  • What will be the Collectible Card Game market size for the forecast period?
  • What are the major driving forces responsible for transforming the trajectory of the industry?
  • Who are major vendors dominating the Collectible Card Game industry across different regions?
  • What are their winning strategies to stay ahead in the competition?
  • What are the market trends business owners can rely upon in the coming years?
  • What are the threats and challenges expected to restrict the progress of the industry across different countries?
  • What are the key opportunities that business owners can bank on for the forecast period?

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Important Points covered in the Global Collectible Card Game Market:

  • In-Depth analysis of the investment scenario of the global Collectible Card Game market
  • Business overview and business strategies of global key players
  • Impact of COVID-19 pandemic on the Collectible Card Game market growth rate
  • Growth map on technology improvement and with an impact on market analysis
  • Estimate the development status and expansion of the Collectible Card Game market
  • Main strategies of the most important players
  • Growth potentials and niche segments of geographical regions
  • Global perspective on market performance

Report Includes Following Chapters

Chapter 1 starts the report with an overview of the Collectible Card Game market, as well as the definitions of the target market and the subdivisions. Through the presented global market size, regional market sizes, and segment market shares, you will be able to draw an overall and comprehensive picture of the market situation. Meanwhile, the research method and data source will be shared in this chapter.

Chapter 2 and Chapter 3 breaks down the market by different types and applications, with historic data presented in metrics of sales volume, revenue, market share and growth rate.

Chapter 4 elaborates on market dynamics and future trends in the industry, which contains an in-depth analysis of market drivers, opportunities, challenges, and risks. Other essential factors that will have a major impact on the market, i.e., industry news and policies in recent years, global inflation, and regional conflict, are also taken into consideration.

Chapter 5 compares the sales volume and revenue of the major regions across the globe, which enables the readers to understand the regional competitive pattern.

Chapter 6 is the analysis of the trade flow. Import volume and export volume are revealed on a regional level.

Chapters 7-11 focus on country-level studies. Data from the major countries in each region are provided, showing the current development of the industry in different countries. Besides, you will also find qualitative trends analysis under global inflation under each of the 6 regions.

Chapter 12 first up presents the competitive landscape by displaying and comparing the revenues, sales volumes, and market shares of the top players in the market, followed by a company-by-company analysis of all the major market participants with introductions of their products, product applications, company profiles, and business overview. In addition, their competitiveness is manifested through numbers of sales volume, revenue, price, gross and gross margin.

Chapter 13 looks into the whole market industrial chain, ranging from the upstream key raw materials and their suppliers to midstream distributors and downstream customers, with influences of global inflation taken into consideration.

Chapter 14 is perfect for those who wish to develop new projects in the industry. This chapter sheds a light on industry entry barriers and gives suggestions on new project investments.

Chapter 15 forecasts the future trend of the market from the perspective of different types, applications, and major regions.

Chapter 16 is the conclusion of the report which helps the readers sum up the main findings and insights.

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Detailed TOC of Collectible Card Game Market Forecast Report 2023-2028:

1 Collectible Card Game Market Overview

1.1 Product Overview

1.2 Market Segmentation

1.2.1 Market by Types

1.2.2 Market by Applications

1.2.3 Market by Regions

1.3 Global Collectible Card Game Market Size (2018-2028)

1.3.1 Global Collectible Card Game Revenue and Growth Rate (2018-2028)

1.3.2 Global Collectible Card Game Sales Volume and Growth Rate (2018-2028)

1.4 Research Method and Logic

2 Global Collectible Card Game Market Historic Revenue and Sales Volume Segment by Type

2.1 Global Collectible Card Game Historic Revenue by Type (2018-2023)

2.2 Global Collectible Card Game Historic Sales Volume by Type (2018-2023)

3 Global Collectible Card Game Historic Revenue and Sales Volume by Application (2018-2023)

3.1 Global Collectible Card Game Historic Revenue by Application (2018-2023)

3.2 Global Collectible Card Game Historic Sales Volume by Application (2018-2023)

4 Market Dynamic and Trends

4.1 Industry Development Trends under Global Inflation

4.2 Impact of Russia and Ukraine War

4.3 Driving Factors for Collectible Card Game Market

4.4 Factors Challenging the Market

4.5 Opportunities

4.6 Risk Analysis

4.7 Industry News and Policies by Regions

4.7.1 Collectible Card Game Industry News

4.7.2 Collectible Card Game Industry Policies

5 Global Collectible Card Game Market Revenue and Sales Volume by Major Regions

5.1 Global Collectible Card Game Sales Volume by Region (2018-2023)

5.2 Global Collectible Card Game Market Revenue by Region (2018-2023)

6 Global Collectible Card Game Import Volume and Export Volume by Major Regions

6.1 Global Collectible Card Game Import Volume by Region (2018-2023)

6.2 Global Collectible Card Game Export Volume by Region (2018-2023)

7 North America Collectible Card Game Market Current Status (2018-2023)

7.1 Overall Market Size Analysis (2018-2023)

7.1.1 North America Collectible Card Game Revenue and Growth Rate (2018-2023)

7.1.2 North America Collectible Card Game Sales Volume and Growth Rate (2018-2023)

7.2 North America Collectible Card Game Market Trends Analysis Under Global Inflation

7.3 North America Collectible Card Game Sales Volume and Revenue by Country (2018-2023)

8 Asia Pacific Collectible Card Game Market Current Status (2018-2023)

8.1 Overall Market Size Analysis (2018-2023)

8.1.1 Asia Pacific Collectible Card Game Revenue and Growth Rate (2018-2023)

8.1.2 Asia Pacific Collectible Card Game Sales Volume and Growth Rate (2018-2023)

8.2 Asia Pacific Collectible Card Game Market Trends Analysis Under Global Inflation

8.3 Asia Pacific Collectible Card Game Sales Volume and Revenue by Country (2018-2023)

9 Europe Collectible Card Game Market Current Status (2018-2023)

9.1 Overall Market Size Analysis (2018-2023)

9.1.1 Europe Collectible Card Game Revenue and Growth Rate (2018-2023)

9.2.1 Europe Collectible Card Game Sales Volume and Growth Rate (2018-2023)

9.2 Europe Collectible Card Game Market Trends Analysis Under Global Inflation

9.3 Europe Collectible Card Game Sales Volume and Revenue by Country (2018-2023)

10 Latin America Collectible Card Game Market Current Status (2018-2023)

10.1 Overall Market Size Analysis (2018-2023)

10.1.1 Latin America Collectible Card Game Revenue and Growth Rate (2018-2023)

10.1.2 Latin America Collectible Card Game Sales Volume and Growth Rate (2018-2023)

10.2 Latin America Collectible Card Game Market Trends Analysis Under Global Inflation

10.3 Latin America Collectible Card Game Sales Volume and Revenue by Country (2018-2023)

11 Middle East and Africa Collectible Card Game Market Current Status (2018-2023)

11.1 Overall Market Size Analysis (2018-2023)

11.2 Middle East and Africa Collectible Card Game Market Trends Analysis Under Global Inflation

11.3 Middle East and Africa Collectible Card Game Sales Volume and Revenue by Country (2018-2023)

11.4 GCC Countries

11.5 Africa

12 Market Competition Analysis and Key Companies Profiles

13 Value Chain of the Collectible Card Game Market

13.1 Value Chain Status

13.2 Key Raw Materials and Suppliers

13.3 Manufacturing Cost Structure Analysis

13.4 Major Distributors by Region

13.5 Customer Analysis

14 New Project Feasibility Analysis

14.1 Industry Barriers and New Entrants SWOT Analysis

14.2 Analysis and Suggestions on New Project Investment

15 Global Collectible Card Game Market Revenue and Sales Volume Forecast Segment by Type, Application and Region

15.1 Global Collectible Card Game Revenue and Sales Volume Forecast by Type (2023-2028)

15.2 Global Collectible Card Game Revenue and Sales Volume Forecast by Application (2023-2028)

15.3 Global Collectible Card Game Sales Volume Forecast by Region (2023-2028)

15.4 Global Collectible Card Game Revenue Forecast by Region (2023-2028)

16 Research Findings and Conclusion

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