The Future of Gaming: Cloud Gaming Industry Insights | Sony, GameFly (PlayCast), Nvidia, Ubitus

Published April 13, 2023

The latest study released on the Global Cloud Gaming Market evaluates market size, trend, and forecast to 2029. The Cloud Gaming market study covers significant research data and proofs to be a handy resource document for managers, analysts, industry experts and other key people to have ready-to-access and self-analyzed study to help understand market trends, growth drivers, opportunities and upcoming challenges and about the competitors.

The Global Cloud Gaming Market is expected to register a CAGR of 45.1% during the forecasted period.

These platforms are increasingly attracting more than hundreds and thousands of new visitors in online traffic.

Key Players in This Report Include: Sony, GameFly (PlayCast), Nvidia, Ubitus, PlayGiga, Crytek GmbH, PlayKey, Utomik (Kalydo), (Gloud), Cyber Cloud, Yunlian Technology, Liquidsky, BlacknutSAS, Alibaba Cloud, Baidu, Tencent Cloud, Ksyun (Kingsoft), LeCloud.

Market News:

NVIDIA Corporation (US) − NVIDIA develops GPUs to provide solutions for complex issues in computer science. The company specializes in markets, which employ GPU-based visual computing and accelerated computing platforms. These platforms integrate processors, systems software, programmable algorithms, systems, and services in the marketplace. Fueled by the continual demand for better 3D graphics and the scale of the gaming market, the company is emphasizing on Virtual Reality (VR), High-Performance Computing (HPC) and Artificial Intelligence (AI).

Sony Corporation (Japan) – Sony is one of the largest electronics conglomerates that designs, manufactures, develops, and sells various kinds of electronic equipment, instruments, and devices for consumer, professional, and industrial markets. The company’s Game & Network Services segment includes the digital software and add-on content, network services and hardware and Others categories. Network Services includes services that cater to gaming, video and music content; and Hardware and the Others segment offers home and portable game consoles, packaged software, and peripheral devices.

Ubitus (Taiwan) – Ubitus is one of the major technology leaders involved in the deployment of cloud-enabled media services and innovative cloud computing solutions, which include patented GameCloud solution, for device manufacturers, wired/wireless communication service providers, telecommunication operators, and digital content developers.

Download Sample Report PDF (Including Full TOC, Table & Figures):


The global Cloud Gaming Market segments and Market Data Break Down are illuminated below:

Cloud Gaming Market Segments by Type:

Video Streaming

File Streaming

Cloud Gaming Market Segments by Application:


Connected TV



Objectives of the Report

-To carefully analyze and forecast the size of the Cloud Gaming market by value and volume.

-To estimate the market shares of major segments of the Cloud Gaming

-To showcase the development of the Cloud Gaming market in different parts of the world.

-To analyze and study micro-markets in terms of their contributions to the Cloud Gaming market, their prospects, and individual growth trends.

-To offer precise and useful details about factors affecting the growth of the Cloud Gaming

-To provide a meticulous assessment of crucial business strategies used by leading companies operating in the Cloud Gaming market, which include research and development, collaborations, agreements, partnerships, acquisitions, mergers, new developments, and product launches.

Geographically, the detailed analysis of consumption, revenue, market share, and growth rate of the following regions:

– Middle East and Africa (South Africa, Saudi Arabia, UAE, Israel, Egypt, etc.)

– North America (United States, Mexico & Canada)

– South America (Brazil, Venezuela, Argentina, Ecuador, Peru, Colombia, etc.)

– Europe (Turkey, Spain, Turkey, Netherlands Denmark, Belgium, Switzerland, Germany, Russia UK, Italy, France, etc.)

– Asia-Pacific (Taiwan, Hong Kong, Singapore, Vietnam, China, Malaysia, Japan, Philippines, Korea, Thailand, India, Indonesia, and Australia).

Browse Complete Summary and Table of Content:

Table of content:

Chapter 1: Cloud Gaming Market Overview

Chapter 2: Global Economic Impact on Industry

Chapter 3: Global Market Competition by key players

Chapter 4: Global Production, Revenue (Value) by Region

Chapter 5: Global Supply (Production), Consumption, Export, Import by Regions

Chapter 6: global Production, Revenue (Value), Price Trend by Type

Chapter 7: Global Market Analysis by Application

Chapter 8: Manufacturing Cost Analysis

Chapter 9: Industrial Chain, Sourcing Strategy and Downstream Buyers

Chapter 10: Marketing Strategy Analysis, Distributors/Traders

Chapter 11: Market Effect Factors Analysis

Chapter 12: global Cloud Gaming Market Forecast


Having our reviews and subscribing to our report will help you solve the subsequent issues:

– Uncertainty about the Cloud Gaming market future: Our research and insights help our customers predict the upcoming revenue pockets and growth areas.

– Understanding market sentiments: It is very important to have a fair understanding of market sentiment for your strategy. Our insights will help you see every single eye on Cloud Gaming market sentiment. We maintain this analysis by working with key opinion leaders on the value chain of each industry we track.

– Understanding the most reliable investment center: Our research evaluates investment centers in the market, taking into account future demand, profits, and returns. Clients can focus on the most prestigious investment centers through Cloud Gaming market research.

– Evaluating potential business partners: Our research and insights help our clients in identifying compatible business partners.

We offer customization on report based on customer’s specific requirement:

– country-level analysis for the 5 countries of your choice.

– competitive analysis of 5 key market players.

– 40 free analyst hours to cover any other data point.

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