Gaming Laptop Market, Analysis, Growth, Share, and Size of Industry will grow by 2030

PRESS RELEASE
Published February 6, 2023

Gaming Laptop Market Analysis

According to Market Research Future (MRFR), the global gaming laptop market is estimated to grow at a CAGR of approximately 22% from 2022 to 2030 (forecast period). The report assesses the effects of the COVID-19 pandemic on the global gaming laptop market and offers a reliable estimation of the anticipated volatility of demand over the forecast period.

The gaming laptop market is one of the fastest rising that comprise of advanced technologies. One such development in the gaming industry is the increasing adoption of VR headsets. VR provides a simulated environment through a combination of VR hardware and software that gives users a life-like experience.

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Market Dynamics

Significant factors propelling the market's growth are the increased penetration of the internet, contributing to the advancement and commercialization of gaming. Other factors, such as gaming laptops, are portable personal computers designed to play video games as an alternative to gaming consoles. They are primarily bought by consumers who are game enthusiasts and either hardcore gamers or professional gamers.

Gaming Laptop Market Key Players

Some of the significant participants in the global gaming laptop market: Acer Inc. (Taiwan), Dell Inc. (U.S.), AsusTek Computer Inc. (Taiwan), MSI (Taiwan), ORIGIN PC (U.S.), Gigabyte Technology Co., Ltd. (Taiwan), AORUS (Taiwan), Clevo (Taiwan), EVGA Corporation (U.S.), Hewlett Packard Enterprise (U.S.) and others.

Acer Inc., a leading player in the gaming laptop industry, has released its new gaming laptop in India, called Predator Triton 700. An ultra-thin offering, the notebook is equipped by the seventh generation Intel Core i7-7700HQ processor, Nvidia GeForce GTX 1080 GPU, and will be available in India. The new generation of Intel Core desktop processors and NVIDIA GeForce GTX graphics have been developed by ORIGIN PC, a major player in the gaming laptop industry, to manage a wide variety of demanding tasks, including the latest games, video editing, and 3D modeling. With Intel's multi-core technology, users can run games, multimedia, and applications at full efficiency all at once, bringing multitasking to the next level. Laptop models like EON15-X, EON17-X, and EON17-SLX support Intel Core desktop processors and NVIDIA GeForce GTX desktop graphics cards, providing the same performance as their desktop counterparts. Users can switch power up with professional overclocking for the CPU and GPU from qualified and experienced technicians to get the most out of EON laptops.

Market Segmentation

The global market for gaming laptop has been segmented into end-user and components. 

Based on end-user, the global gaming laptop market has been segmented into hardcore gamers, professional gamers, and others. 

Based on components, the global gaming laptop market has been segmented into RAM size, storage, display size, graphics card, peripherals and processor, and pricing.

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Gaming Laptop Market Regional Analysis

Regionally, the global gaming laptop industry has been segmented into the Asia Pacific, North America, Europe, and the Rest of the World.

It has been reported that the North American region has the largest share in the global market for gaming laptops. It is due to the involvement of many gamers in developed regions such as the United States, Mexico, New York, and others. Furthermore, the growth of the gaming industry in the region is attributed to the increased purchasing power of the population and the rise in the number of hardcore gamers in countries such as Brazil and Mexico. The APAC market is expected to expand fastest due to the presence of major manufacturers of laptops from developing countries such as China, Taiwan, South Korea, and India.

TABLE OF CONTENTS

1 Executive Summary

2 Scope of the Report

2.1 Market Definition

2.2 Scope of the Study

2.2.1 Research Objectives

2.2.2 Assumptions & Limitations

2.3 Markets Structure

3 Market Research Methodology

3.1 Research Process

3.2 Secondary Research

3.3 Primary Research

3.4 Forecast Model

4 Market Landscape

4.1 Porter’s Five Forces Analysis

4.1.1 Threat of New Entrants

4.1.2 Bargaining power of buyers

4.1.3 Threat of substitutes

4.1.4 Segment rivalry

4.2 Value Chain/Supply Chain of Global Gaming Laptop Market

 

 

WRITTEN BY

Market Research Future