During the forecast period, the eSports & Games Streaming Market is anticipated to grow at a CAGR of 11.9%. The market for eSports and game streaming is expected to grow from US$ 2.3 billion in 2022 to US$ 7.2 billion by 2032.
“Factors such rising mobile streamers and expanding smartphone penetration are anticipated to enhance the market expansion.” Due to factors including rising viewership and popularity, the eSports & Games Streaming Market is anticipated to develop throughout the forecast period.
Furthermore, a growing number of events with large prize pools, and increasing investments in more microtransactions in video games and franchise style leagues are some major factors that are expected to create lucrative opportunities for the market in the forthcoming years.
Moreover, mobile game streaming is a recent phenomenon that is expected to flourish in the market exponentially. As per Streamlabs, there were approximately 479 thousand active mobile streamers on Streamlabs in June 2019, which was an increase from 150 thousand active mobile streamers in June 2018 globally. Therefore, factors such as increasing penetration of smartphones and rising mobile streamers, are expected to augment the market growth in the forthcoming years.
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Key Takeaways from the Market Study
“Factors such as increasing penetration of smartphones and rising mobile streamers are anticipated to propel the market growth during the forecast period,” remarks an FMI analyst.
Competitive Landscape
Players in the global eSports & Games Streaming Market focus on expanding their global reach through various strategies, such as; partnerships, collaborations, and partnerships. The players are also making a significant investment in R&D to add innovations to their products which would help them in strengthening their position in the global market. Some of the recent developments among the key players are:
Know More About What the eSports & Games Streaming Market Repost Covers
Future Market Insights offers an unbiased analysis of the global eSports & Games Streaming Market, providing historical data for 2015-2021 and forecast statistics from 2022-2032. To understand opportunities in the eSports & Games Streaming Market, the market is segmented on the basis of revenue streams, and solutions, across five major regions.
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Key Players
Key Segments
By Revenue Streams:
By Solutions:
By Region:
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