Entertainment Robots Market Research Report 2023 | CAGR Status by Latest Opportunities, Future Trends and Growth Size Forecast to 2027

PRESS RELEASE
Published February 26, 2023

Trending Entertainment Robots Market Report 2023: [119 Pages] provides analysis with CAGR of 24.91% during the forecast period, also explains business growth plans, top regions, demand scope and trending policies of Top Key Players - The LEGO Group., Mattel, Robobuilder Co.,Ltd, Hasbro., WowWee Group Limited., BLUE FROG ROBOTICS & BUDDY., Innovation First International, Inc.

"Final Report will add the analysis of the impact of COVID-19 on this industry."

Global “Entertainment Robots Market” Growth Research 2023-2027: regional developments and industry segments by type and applications. This119 PagesReport focuses on changing industry dynamics with leading manufacturers, demand scope, CAGR status and revenue estimations. Research report integrates valuable information on current, historic and futuristic growth projections with production capacity, value and volume, price trends and manufacturing cost structure analysis. Entertainment Robots market report also provides major influencing factors that will affect the future opportunities.

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The global Entertainment Robots market size was valued at USD 1228.8 million in 2021 and is expected to expand at a CAGR of 24.91% during the forecast period, reaching USD 4667.33 million by 2027.

The report covers extensive analysis of the key market players in the market, along with their business overview, expansion plans, and strategies. The key players studied in the report include:

  • The LEGO Group.
  • Mattel
  • Robobuilder Co.,Ltd
  • Hasbro.
  • WowWee Group Limited.
  • BLUE FROG ROBOTICS and BUDDY.
  • Innovation First International, Inc
  • Sony Corporation
  • Sphero
  • Fischertechnik GmbH
  • USRobotics
  • Shibaura Machine CO., LTD

The report focuses on the Entertainment Robots market size, segment size (mainly covering product type, application, and geography), competitor landscape, recent status, and development trends. Furthermore, the report provides detailed cost analysis, supply chain. Technological innovation and advancement will further optimize the performance of the product, making it more widely used in downstream applications. Moreover, Consumer behavior analysis and market dynamics (drivers, restraints, opportunities) provides crucial information for knowing the Entertainment Robots market.

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The report combines extensive quantitative analysis and exhaustive qualitative analysis, ranges from a macro overview of the total market size, industry chain, and market dynamics to micro details of segment markets by type, application and region, and, as a result, provides a holistic view of, as well as a deep insight into the Entertainment Robots market covering all its essential aspects.

For the competitive landscape, the report also introduces players in the industry from the perspective of the market share, concentration ratio, etc., and describes the leading companies in detail, with which the readers can get a better idea of their competitors and acquire an in-depth understanding of the competitive situation. Further, mergers and acquisitions, emerging market trends, the impact of COVID-19, and regional conflicts will all be considered.

In a nutshell, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the market in any manner.

Based on types, the Entertainment Robots market from 2017 to 2027 is primarily split into:

  • Robot Toys
  • Educational Robots
  • Robotic Companion Pets

Based on applications, the Entertainment Robots market from 2017 to 2027 covers:

  • Media
  • Education
  • Retail
  • Others

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Report Includes Following Chapters -

Chapter 1mainly defines the market scope and introduces the macro overview of the industry, with an executive summary of different market segments ((by type, application, region, etc.), including the definition, market size, and trend of each market segment.

Chapter 2provides a qualitative analysis of the current status and future trends of the market. Industry Entry Barriers, market drivers, market challenges, emerging markets, consumer preference analysis, together with the impact of the COVID-19 outbreak will all be thoroughly explained.

Chapter 3analyzes the current competitive situation of the market by providing data regarding the players, including their sales volume and revenue with corresponding market shares, price and gross margin. In addition, information about market concentration ratio, mergers, acquisitions, and expansion plans will also be covered.

Chapter 4focuses on the regional market, presenting detailed data (i.e., sales volume, revenue, price, gross margin) of the most representative regions and countries in the world.

Chapter 5provides the analysis of various market segments according to product types, covering sales volume, revenue along with market share and growth rate, plus the price analysis of each type.

Chapter 6shows the breakdown data of different applications, including the consumption and revenue with market share and growth rate, with the aim of helping the readers to take a close-up look at the downstream market.

Chapter 7provides a combination of quantitative and qualitative analyses of the market size and development trends in the next five years. The forecast information of the whole, as well as the breakdown market, offers the readers a chance to look into the future of the industry.

Chapter 8is the analysis of the whole market industrial chain, covering key raw materials suppliers and price analysis, manufacturing cost structure analysis, alternative product analysis, also providing information on major distributors, downstream buyers, and the impact of COVID-19 pandemic.

Chapter 9shares a list of the key players in the market, together with their basic information, product profiles, market performance (i.e., sales volume, price, revenue, gross margin), recent development, SWOT analysis, etc.

Chapter 10is the conclusion of the report which helps the readers to sum up the main findings and points.

Chapter 11introduces the market research methods and data sources.

Geographically, the report includes the research on production, consumption, revenue, market share and growth rate, and forecast (2017 -2027) of the following regions:

  • United States
  • Europe (Germany, UK, France, Italy, Spain, Russia, Poland)
  • China
  • Japan
  • India
  • Southeast Asia (Malaysia, Singapore, Philippines, Indonesia, Thailand, Vietnam)
  • Latin America (Brazil, Mexico, Colombia)
  • Middle East and Africa (Saudi Arabia, United Arab Emirates, Turkey, Egypt, South Africa, Nigeria)
  • Other Regions

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Years considered for this report:

  • Historical Years: 2017-2021
  • Base Year: 2021
  • Estimated Year: 2022
  • Forecast Period: 2023-2027

Client Focus:

  1. Does this report consider the impact of COVID-19 and the Russia-Ukraine war on the Entertainment Robots market?

Yes. As the COVID-19 and the Russia-Ukraine war are profoundly affecting the global supply chain relationship and raw material price system, we have definitely taken them into consideration throughout the research, and in Chapters 1.7, 2.7, 4.X.1, 7.5, 8.7, we elaborate at full length on the impact of the pandemic and the war on the Entertainment Robots Industry.

  1. How do you determine the list of the key players included in the report?

With the aim of clearly revealing the competitive situation of the industry, we concretely analyze not only the leading enterprises that have a voice on a global scale, but also the regional small and medium-sized companies that play key roles and have plenty of potential growth.

Please find the key player list in Summary.

  1. What are your main data sources?

Both Primary and Secondary data sources are being used while compiling the report.

Primary sources include extensive interviews of key opinion leaders and industry experts (such as experienced front-line staff, directors, CEOs, and marketing executives), downstream distributors, as well as end-users.

Secondary sources include the research of the annual and financial reports of the top companies, public files, new journals, etc. We also cooperate with some third-party databases.

  1. Can I modify the scope of the report and customize it to suit my requirements?

Yes. Customized requirements of multi-dimensional, deep-level and high-quality can help our customers precisely grasp market opportunities, effortlessly confront market challenges, properly formulate market strategies and act promptly, thus to win them sufficient time and space for market competition.

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Detailed TOC of Entertainment Robots Market Forecast Report 2023-2027:

1 Entertainment Robots Market Overview

1.1 Product Overview and Scope of Entertainment Robots Market

1.2 Entertainment Robots Market Segment by Type

1.2.1 Global Entertainment Robots Market Sales Volume and CAGR (%) Comparison by Type (2017-2027)

1.3 Global Entertainment Robots Market Segment by Application

1.3.1 Entertainment Robots Market Consumption (Sales Volume) Comparison by Application (2017-2027)

1.4 Global Entertainment Robots Market, Region Wise (2017-2027)

1.4.1 Global Entertainment Robots Market Size (Revenue) and CAGR (%) Comparison by Region (2017-2027)

1.4.2 United States Entertainment Robots Market Status and Prospect (2017-2027)

1.4.3 Europe Entertainment Robots Market Status and Prospect (2017-2027)

1.4.4 China Entertainment Robots Market Status and Prospect (2017-2027)

1.4.5 Japan Entertainment Robots Market Status and Prospect (2017-2027)

1.4.6 India Entertainment Robots Market Status and Prospect (2017-2027)

1.4.7 Southeast Asia Entertainment Robots Market Status and Prospect (2017-2027)

1.4.8 Latin America Entertainment Robots Market Status and Prospect (2017-2027)

1.4.9 Middle East and Africa Entertainment Robots Market Status and Prospect (2017-2027)

1.5 Global Market Size of Entertainment Robots (2017-2027)

1.5.1 Global Entertainment Robots Market Revenue Status and Outlook (2017-2027)

1.5.2 Global Entertainment Robots Market Sales Volume Status and Outlook (2017-2027)

1.6 Global Macroeconomic Analysis

1.7 The impact of the Russia-Ukraine war on the Entertainment Robots Market

2 Industry Outlook

2.1 Entertainment Robots Industry Technology Status and Trends

2.2 Industry Entry Barriers

2.2.1 Analysis of Financial Barriers

2.2.2 Analysis of Technical Barriers

2.2.3 Analysis of Talent Barriers

2.2.4 Analysis of Brand Barrier

2.3 Entertainment Robots Market Drivers Analysis

2.4 Entertainment Robots Market Challenges Analysis

2.5 Emerging Market Trends

2.6 Consumer Preference Analysis

2.7 Entertainment Robots Industry Development Trends under COVID-19 Outbreak

2.7.1 Global COVID-19 Status Overview

2.7.2 Influence of COVID-19 Outbreak on Entertainment Robots Industry Development

3 Global Entertainment Robots Market Landscape by Player

3.1 Global Entertainment Robots Sales Volume and Share by Player (2017-2022)

3.2 Global Entertainment Robots Revenue and Market Share by Player (2017-2022)

3.3 Global Entertainment Robots Average Price by Player (2017-2022)

3.4 Global Entertainment Robots Gross Margin by Player (2017-2022)

3.5 Entertainment Robots Market Competitive Situation and Trends

3.5.1 Entertainment Robots Market Concentration Rate

3.5.2 Entertainment Robots Market Share of Top 3 and Top 6 Players

3.5.3 Mergers and Acquisitions, Expansion

4 Global Entertainment Robots Sales Volume and Revenue Region Wise (2017-2022)

4.1 Global Entertainment Robots Sales Volume and Market Share, Region Wise (2017-2022)

4.2 Global Entertainment Robots Revenue and Market Share, Region Wise (2017-2022)

4.3 Global Entertainment Robots Sales Volume, Revenue, Price and Gross Margin (2017-2022)

5 Global Entertainment Robots Sales Volume, Revenue, Price Trend by Type

5.1 Global Entertainment Robots Sales Volume and Market Share by Type (2017-2022)

5.2 Global Entertainment Robots Revenue and Market Share by Type (2017-2022)

5.3 Global Entertainment Robots Price by Type (2017-2022)

5.4 Global Entertainment Robots Sales Volume, Revenue and Growth Rate by Type (2017-2022)

5.4.1 Global Entertainment Robots Sales Volume, Revenue and Growth Rate of Conventional Entertainment Robots (2017-2022)

5.4.2 Global Entertainment Robots Sales Volume, Revenue and Growth Rate of Organic Entertainment Robots (2017-2022)

6 Global Entertainment Robots Market Analysis by Application

6.1 Global Entertainment Robots Consumption and Market Share by Application (2017-2022)

6.2 Global Entertainment Robots Consumption Revenue and Market Share by Application (2017-2022)

6.3 Global Entertainment Robots Consumption and Growth Rate by Application (2017-2022)

7 Global Entertainment Robots Market Forecast (2022-2027)

7.1 Global Entertainment Robots Sales Volume, Revenue Forecast (2022-2027)

7.1.1 Global Entertainment Robots Sales Volume and Growth Rate Forecast (2022-2027)

7.1.2 Global Entertainment Robots Revenue and Growth Rate Forecast (2022-2027)

7.1.3 Global Entertainment Robots Price and Trend Forecast (2022-2027)

7.2 Global Entertainment Robots Sales Volume and Revenue Forecast, Region Wise (2022-2027)

7.3 Global Entertainment Robots Sales Volume, Revenue and Price Forecast by Type (2022-2027)

7.4 Global Entertainment Robots Consumption Forecast by Application (2022-2027)

8 Entertainment Robots Market Upstream and Downstream Analysis

8.1 Entertainment Robots Industrial Chain Analysis

8.2 Key Raw Materials Suppliers and Price Analysis

8.3 Manufacturing Cost Structure Analysis

8.3.1 Labor Cost Analysis

8.3.2 Energy Costs Analysis

8.3.3 RandD Costs Analysis

8.4 Alternative Product Analysis

8.5 Major Distributors of Entertainment Robots Analysis

8.6 Major Downstream Buyers of Entertainment Robots Analysis

8.7 Impact of COVID-19 and the Russia-Ukraine war on the Upstream and Downstream in the Entertainment Robots Industry

9 Players Profiles

10 Research Findings and Conclusion

11 Appendix

11.1 Methodology

11.2 Research Data Source

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