Animation Market Size, Share, Growth Statistics By Top Key Players | Maxon Computer, Unity, Toon Boom Animation Inc

PRESS RELEASE
Published January 30, 2023

The global Animation market size was valued at USD 8391.44 million in 2021 and is expected to expand at a CAGR of 13.1% during the forecast period, reaching USD 17562.48 million by 2027.

Final Report will add the analysis of the impact of Russia-Ukraine War and COVID-19 on this Animation Industry.

"Animation Market" Insights 2022 - By Applications (Advertising, Marketing, Education, Streaming), By Types (Animation Studios, Freelancers, Online Animation Platforms), By Segmentation analysis, Regions and Forecast to 2028. The Global Animation market Report provides In-depth analysis on the market status of the Animation Top manufacturers with best facts and figures, meaning, Definition, SWOT analysis, PESTAL analysis, expert opinions and the latest developments across the globe., the Animation Market Report contains Full TOC, Tables and Figures, and Chart with Key Analysis, Pre and Post COVID-19 Market Outbreak Impact Analysis and Situation by Regions.

Browse Detailed TOC, Tables and Figures with Charts which is spread across 112 Pages that provides exclusive data, information, vital statistics, trends, and competitive landscape details in this niche sector.

Client Focus

1. Does this report consider the impact of COVID-19 and the Russia-Ukraine war on the Animation market?

Yes. As the COVID-19 and the Russia-Ukraine war are profoundly affecting the global supply chain relationship and raw material price system, we have definitely taken them into consideration throughout the research, and in Chapters 1.7, 2.7, 4.1, 7.5, 8.7, we elaborate at full length on the impact of the pandemic and the war on the Animation Industry

TO KNOW HOW COVID-19 PANDEMIC AND RUSSIA UKRAINE WAR WILL IMPACT THIS MARKET - REQUEST SAMPLE

This research report is the result of an extensive primary and secondary research effort into the Animation market. It provides a thorough overview of the market's current and future objectives, along with a competitive analysis of the industry, broken down by application, type and regional trends.It also provides a dashboard overview of the past and present performance of leading companies. A variety of methodologies and analyses are used in the research to ensure accurate and comprehensive information about the Animation Market.

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Animation Market - Competitive and Segmentation Analysis:

2. How do you determine the list of the key players included in the report?

With the aim of clearly revealing the competitive situation of the industry, we concretely analyze not only the leading enterprises that have a voice on a global scale, but also the regional small and medium-sized companies that play key roles and have plenty of potential growth.

Key players in the global Animation market are covered in Chapter 9:

  • Maxon Computer
  • Unity
  • Toon Boom Animation Inc
  • Autodesk Inc
  • Corel Corporation
  • Animaker Inc
  • Renderforest
  • Adobe
  • Moho
  • Celsys
  • NewTek, Inc
  • SideFX

Short Description About Animation Market:

The Global Animation market is anticipated to rise at a considerable rate during the forecast period, between 2022 and 2028. In 2021, the market is growing at a steady rate and with the rising adoption of strategies by key players, the market is expected to rise over the projected horizon.

The global Animation market size was valued at USD 8391.44 million in 2021 and is expected to expand at a CAGR of 13.1% during the forecast period, reaching USD 17562.48 million by 2027.

The report combines extensive quantitative analysis and exhaustive qualitative analysis, ranges from a macro overview of the total market size, industry chain, and market dynamics to micro details of segment markets by type, application and region, and, as a result, provides a holistic view of, as well as a deep insight into the Animation market covering all its essential aspects.

For the competitive landscape, the report also introduces players in the industry from the perspective of the market share, concentration ratio, etc., and describes the leading companies in detail, with which the readers can get a better idea of their competitors and acquire an in-depth understanding of the competitive situation. Further, mergers and acquisitions, emerging market trends, the impact of COVID-19, and regional conflicts will all be considered.

In a nutshell, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the market in any manner.

Get a Sample Copy of the Animation Report 2022

3. What are your main data sources?

Both Primary and Secondary data sources are being used while compiling the report.

Primary sources include extensive interviews of key opinion leaders and industry experts (such as experienced front-line staff, directors, CEOs, and marketing executives), downstream distributors, as well as end-users.Secondary sources include the research of the annual and financial reports of the top companies, public files, new journals, etc. We also cooperate with some third-party databases.

Please find a more complete list of data sources in Chapters 11.2.1 and 11.2.2.

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historical data and forecast (2017-2027) of the following regions are covered in Chapter 4 and Chapter 7:

  • North America (United States, Canada and Mexico)
  • Europe (Germany, UK, France, Italy, Russia and Turkey etc.)
  • Asia-Pacific (China, Japan, Korea, India, Australia, Indonesia, Thailand, Philippines, Malaysia and Vietnam)
  • South America (Brazil, Argentina, Columbia etc.)
  • Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

This Animation Market Research/Analysis Report Contains Answers to your following Questions

  • What are the global trends in the Animation market? Would the market witness an increase or decline in the demand in the coming years?
  • What is the estimated demand for different types of products in Animation? What are the upcoming industry applications and trends for Animation market?
  • What Are Projections of Global Animation Industry Considering Capacity, Production and Production Value? What Will Be the Estimation of Cost and Profit? What Will Be Market Share, Supply and Consumption? What about Import and Export?
  • Where will the strategic developments take the industry in the mid to long-term?
  • What are the factors contributing to the final price of Animation? What are the raw materials used for Animation manufacturing?
  • How big is the opportunity for the Animation market? How will the increasing adoption of Animation for mining impact the growth rate of the overall market?
  • How much is the global Animation market worth? What was the value of the market In 2020?
  • Who are the major players operating in the Animation market? Which companies are the front runners?
  • Which are the recent industry trends that can be implemented to generate additional revenue streams?
  • What Should Be Entry Strategies, Countermeasures to Economic Impact, and Marketing Channels for Animation Industry?

Customization of the Report

4. Can I modify the scope of the report and customize it to suit my requirements?

Yes. Customized requirements of multi-dimensional, deep-level and high-quality can help our customers precisely grasp market opportunities, effortlessly confront market challenges, properly formulate market strategies and act promptly, thus to win them sufficient time and space for market competition.

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Detailed TOC of Global Animation Market Insights and Forecast to 2028

Table of Content

1 Animation Market Overview
1.1 Product Overview and Scope of Animation Market
1.2 Animation Market Segment by Type
1.2.1 Global Animation Market Sales Volume and CAGR (%) Comparison by Type (2017-2027)
1.3 Global Animation Market Segment by Application
1.3.1 Animation Market Consumption (Sales Volume) Comparison by Application (2017-2027)
1.4 Global Animation Market, Region Wise (2017-2027)
1.4.1 Global Animation Market Size (Revenue) and CAGR (%) Comparison by Region (2017-2027)
1.4.2 United States Animation Market Status and Prospect (2017-2027)
1.4.3 Europe Animation Market Status and Prospect (2017-2027)
1.4.4 China Animation Market Status and Prospect (2017-2027)
1.4.5 Japan Animation Market Status and Prospect (2017-2027)
1.4.6 India Animation Market Status and Prospect (2017-2027)
1.4.7 Southeast Asia Animation Market Status and Prospect (2017-2027)
1.4.8 Latin America Animation Market Status and Prospect (2017-2027)
1.4.9 Middle East and Africa Animation Market Status and Prospect (2017-2027)
1.5 Global Market Size of Animation (2017-2027)
1.5.1 Global Animation Market Revenue Status and Outlook (2017-2027)
1.5.2 Global Animation Market Sales Volume Status and Outlook (2017-2027)
1.6 Global Macroeconomic Analysis
1.7 The impact of the Russia-Ukraine war on the Animation Market

2 Industry Outlook
2.1 Animation Industry Technology Status and Trends
2.2 Industry Entry Barriers
2.2.1 Analysis of Financial Barriers
2.2.2 Analysis of Technical Barriers
2.2.3 Analysis of Talent Barriers
2.2.4 Analysis of Brand Barrier
2.3 Animation Market Drivers Analysis
2.4 Animation Market Challenges Analysis
2.5 Emerging Market Trends
2.6 Consumer Preference Analysis
2.7 Animation Industry Development Trends under COVID-19 Outbreak
2.7.1 Global COVID-19 Status Overview
2.7.2 Influence of COVID-19 Outbreak on Animation Industry Development

3 Global Animation Market Landscape by Player
3.1 Global Animation Sales Volume and Share by Player (2017-2022)
3.2 Global Animation Revenue and Market Share by Player (2017-2022)
3.3 Global Animation Average Price by Player (2017-2022)
3.4 Global Animation Gross Margin by Player (2017-2022)
3.5 Animation Market Competitive Situation and Trends
3.5.1 Animation Market Concentration Rate
3.5.2 Animation Market Share of Top 3 and Top 6 Players
3.5.3 Mergers and Acquisitions, Expansion

4 Global Animation Sales Volume and Revenue Region Wise (2017-2022)
4.1 Global Animation Sales Volume and Market Share, Region Wise (2017-2022)
4.2 Global Animation Revenue and Market Share, Region Wise (2017-2022)
4.3 Global Animation Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.4 United States Animation Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.4.1 United States Animation Market Under COVID-19
4.5 Europe Animation Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.5.1 Europe Animation Market Under COVID-19
4.6 China Animation Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.6.1 China Animation Market Under COVID-19
4.7 Japan Animation Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.7.1 Japan Animation Market Under COVID-19
4.8 India Animation Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.8.1 India Animation Market Under COVID-19
4.9 Southeast Asia Animation Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.9.1 Southeast Asia Animation Market Under COVID-19
4.10 Latin America Animation Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.10.1 Latin America Animation Market Under COVID-19
4.11 Middle East and Africa Animation Sales Volume, Revenue, Price and Gross Margin (2017-2022)
4.11.1 Middle East and Africa Animation Market Under COVID-19

5 Global Animation Sales Volume, Revenue, Price Trend by Type
5.1 Global Animation Sales Volume and Market Share by Type (2017-2022)
5.2 Global Animation Revenue and Market Share by Type (2017-2022)
5.3 Global Animation Price by Type (2017-2022)
5.4 Global Animation Sales Volume, Revenue and Growth Rate by Type (2017-2022)
5.4.1 Global Animation Sales Volume, Revenue and Growth Rate of Animation Studios (2017-2022)
5.4.2 Global Animation Sales Volume, Revenue and Growth Rate of Freelancers (2017-2022)
5.4.3 Global Animation Sales Volume, Revenue and Growth Rate of Online Animation Platforms (2017-2022)

6 Global Animation Market Analysis by Application
6.1 Global Animation Consumption and Market Share by Application (2017-2022)
6.2 Global Animation Consumption Revenue and Market Share by Application (2017-2022)
6.3 Global Animation Consumption and Growth Rate by Application (2017-2022)
6.3.1 Global Animation Consumption and Growth Rate of Advertising (2017-2022)
6.3.2 Global Animation Consumption and Growth Rate of Marketing (2017-2022)
6.3.3 Global Animation Consumption and Growth Rate of Education (2017-2022)
6.3.4 Global Animation Consumption and Growth Rate of Streaming (2017-2022)

7 Global Animation Market Forecast (2022-2027)
7.1 Global Animation Sales Volume, Revenue Forecast (2022-2027)
7.1.1 Global Animation Sales Volume and Growth Rate Forecast (2022-2027)
7.1.2 Global Animation Revenue and Growth Rate Forecast (2022-2027)
7.1.3 Global Animation Price and Trend Forecast (2022-2027)
7.2 Global Animation Sales Volume and Revenue Forecast, Region Wise (2022-2027)
7.2.1 United States Animation Sales Volume and Revenue Forecast (2022-2027)
7.2.2 Europe Animation Sales Volume and Revenue Forecast (2022-2027)
7.2.3 China Animation Sales Volume and Revenue Forecast (2022-2027)
7.2.4 Japan Animation Sales Volume and Revenue Forecast (2022-2027)
7.2.5 India Animation Sales Volume and Revenue Forecast (2022-2027)
7.2.6 Southeast Asia Animation Sales Volume and Revenue Forecast (2022-2027)
7.2.7 Latin America Animation Sales Volume and Revenue Forecast (2022-2027)
7.2.8 Middle East and Africa Animation Sales Volume and Revenue Forecast (2022-2027)
7.3 Global Animation Sales Volume, Revenue and Price Forecast by Type (2022-2027)
7.3.1 Global Animation Revenue and Growth Rate of Animation Studios (2022-2027)
7.3.2 Global Animation Revenue and Growth Rate of Freelancers (2022-2027)
7.3.3 Global Animation Revenue and Growth Rate of Online Animation Platforms (2022-2027)
7.4 Global Animation Consumption Forecast by Application (2022-2027)
7.4.1 Global Animation Consumption Value and Growth Rate of Advertising(2022-2027)
7.4.2 Global Animation Consumption Value and Growth Rate of Marketing(2022-2027)
7.4.3 Global Animation Consumption Value and Growth Rate of Education(2022-2027)
7.4.4 Global Animation Consumption Value and Growth Rate of Streaming(2022-2027)
7.5 Animation Market Forecast Under COVID-19

8 Animation Market Upstream and Downstream Analysis
8.1 Animation Industrial Chain Analysis
8.2 Key Raw Materials Suppliers and Price Analysis
8.3 Manufacturing Cost Structure Analysis
8.3.1 Labor Cost Analysis
8.3.2 Energy Costs Analysis
8.3.3 RandD Costs Analysis
8.4 Alternative Product Analysis
8.5 Major Distributors of Animation Analysis
8.6 Major Downstream Buyers of Animation Analysis
8.7 Impact of COVID-19 and the Russia-Ukraine war on the Upstream and Downstream in the Animation Industry

9 Players Profiles
9.1 Maxon Computer
9.1.1 Maxon Computer Basic Information, Manufacturing Base, Sales Region and Competitors
9.1.2 Animation Product Profiles, Application and Specification
9.1.3 Maxon Computer Market Performance (2017-2022)
9.1.4 Recent Development
9.1.5 SWOT Analysis
9.2 Unity
9.2.1 Unity Basic Information, Manufacturing Base, Sales Region and Competitors
9.2.2 Animation Product Profiles, Application and Specification
9.2.3 Unity Market Performance (2017-2022)
9.2.4 Recent Development
9.2.5 SWOT Analysis
9.3 Toon Boom Animation Inc
9.3.1 Toon Boom Animation Inc Basic Information, Manufacturing Base, Sales Region and Competitors
9.3.2 Animation Product Profiles, Application and Specification
9.3.3 Toon Boom Animation Inc Market Performance (2017-2022)
9.3.4 Recent Development
9.3.5 SWOT Analysis
9.4 Autodesk Inc
9.4.1 Autodesk Inc Basic Information, Manufacturing Base, Sales Region and Competitors
9.4.2 Animation Product Profiles, Application and Specification
9.4.3 Autodesk Inc Market Performance (2017-2022)
9.4.4 Recent Development
9.4.5 SWOT Analysis
9.5 Corel Corporation
9.5.1 Corel Corporation Basic Information, Manufacturing Base, Sales Region and Competitors
9.5.2 Animation Product Profiles, Application and Specification
9.5.3 Corel Corporation Market Performance (2017-2022)
9.5.4 Recent Development
9.5.5 SWOT Analysis
9.6 Animaker Inc
9.6.1 Animaker Inc Basic Information, Manufacturing Base, Sales Region and Competitors
9.6.2 Animation Product Profiles, Application and Specification
9.6.3 Animaker Inc Market Performance (2017-2022)
9.6.4 Recent Development
9.6.5 SWOT Analysis
9.7 Renderforest
9.7.1 Renderforest Basic Information, Manufacturing Base, Sales Region and Competitors
9.7.2 Animation Product Profiles, Application and Specification
9.7.3 Renderforest Market Performance (2017-2022)
9.7.4 Recent Development
9.7.5 SWOT Analysis
9.8 Adobe
9.8.1 Adobe Basic Information, Manufacturing Base, Sales Region and Competitors
9.8.2 Animation Product Profiles, Application and Specification
9.8.3 Adobe Market Performance (2017-2022)
9.8.4 Recent Development
9.8.5 SWOT Analysis
9.9 Moho
9.9.1 Moho Basic Information, Manufacturing Base, Sales Region and Competitors
9.9.2 Animation Product Profiles, Application and Specification
9.9.3 Moho Market Performance (2017-2022)
9.9.4 Recent Development
9.9.5 SWOT Analysis
9.10 Celsys
9.10.1 Celsys Basic Information, Manufacturing Base, Sales Region and Competitors
9.10.2 Animation Product Profiles, Application and Specification
9.10.3 Celsys Market Performance (2017-2022)
9.10.4 Recent Development
9.10.5 SWOT Analysis
9.11 NewTek, Inc
9.11.1 NewTek, Inc Basic Information, Manufacturing Base, Sales Region and Competitors
9.11.2 Animation Product Profiles, Application and Specification
9.11.3 NewTek, Inc Market Performance (2017-2022)
9.11.4 Recent Development
9.11.5 SWOT Analysis
9.12 SideFX
9.12.1 SideFX Basic Information, Manufacturing Base, Sales Region and Competitors
9.12.2 Animation Product Profiles, Application and Specification
9.12.3 SideFX Market Performance (2017-2022)
9.12.4 Recent Development
9.12.5 SWOT Analysis

10 Research Findings and Conclusion

11 Appendix
11.1 Methodology
11.2 Research Data Source

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