The global AI in media & entertainment market is estimated at USD 10.4 Billion in 2021 and is projected to procure USD 13.6 Billion by 2022. The market is anticipated to garner USD 132.16 Billion by 2032 while recording a CAGR of 26% during the forecast period from 2022 to 2032. The expansion of the market can be attributed to the increasing viewership of online content and increasing penetration of the internet across various developing countries.
Moreover, growing applications in the sales and marketing industry is another salient factor augmenting the industry. Along with this, the utility of AI in Media & Entertainment for personification and sports automatic productions is likely to offer significant opportunities for expansion in the industry in the forecast period.
On the contrary, owing to the vast array of benefits and increasing trends, this industry brings along a few shortcomings as well which restrains the market growth. These aspects include the risk of customer privacy and a dearth of skilled professionals in the AI industry. Moreover, the cost of maintenance and complicity of the process acts as the prominent growth restraining factors.
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Key Takeaways from the Market Study
“The global AI in Media & Entertainment market is expected to show a remarkable growth in the forecast period owing to the increasing popularity of OTT platforms and enhanced online gaming experience,” says an FMI analyst.
Competitive Landscape
Key players in the global AI in Media & Entertainment market include
Pixellot, PlaySight Interactive Ltd., AISportsWatch GmbH, Spiideo, Sport way AB, EVS Broadcast Equipment S.A., Hudl, Move.ai, AutomaticTV, among others. Some of the recent developments among the players are:
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Key Segments Covered in the AI in Media & Entertainment Industry Survey
AI in Media & Entertainment Market by Solution:
AI in Media & Entertainment Market by Application:
AI in Media & Entertainment Market by Region:
Table of Content
1. Executive Summary
1.1. Global Market Outlook
1.2. Demand-side Trends
1.3. Supply-side Trends
1.4. Technology Roadmap Analysis
1.5. Analysis and Recommendations
2. Market Overview
2.1. Market Coverage / Taxonomy
2.2. Market Definition / Scope / Limitations
3. Market Background
3.1. Market Dynamics
3.1.1. Drivers
3.1.2. Restraints
3.1.3. Opportunity
3.1.4. Trends
3.2. Scenario Forecast
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