AI in Media & Entertainment Market registering 26% CAGR during the forecast period 2022 to 2032

PRESS RELEASE
Published January 30, 2023

The global AI in media & entertainment market is estimated at USD 10.4 Billion in 2021 and is projected to procure USD 13.6 Billion by 2022. The market is anticipated to garner USD 132.16 Billion by 2032 while recording a CAGR of 26% during the forecast period from 2022 to 2032. The expansion of the market can be attributed to the increasing viewership of online content and increasing penetration of the internet across various developing countries.  

Moreover, growing applications in the sales and marketing industry is another salient factor augmenting the industry. Along with this, the utility of AI in Media & Entertainment for personification and sports automatic productions is likely to offer significant opportunities for expansion in the industry in the forecast period.  

On the contrary, owing to the vast array of benefits and increasing trends, this industry brings along a few shortcomings as well which restrains the market growth. These aspects include the risk of customer privacy and a dearth of skilled professionals in the AI industry.  Moreover, the cost of maintenance and complicity of the process acts as the prominent growth restraining factors.  

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Key Takeaways from the Market Study 

  • By solution, AI in media & entertainment services to capture 59.2% revenue in 2022  
  • By application, sales & marketing segment to accumulate a revenue share of 21.7% 
  • The North American market is expected to secure US$ 65 Billion while expanding at a CAGR of 24.2%  
  • Asia Pacific to record a CAGR of 26.8% during the forecast period ranging from 2022-2032 
  • Global AI in media & entertainment market worth to expand 10x from 2022 to 2032 

The global AI in Media & Entertainment market is expected to show a remarkable growth in the forecast period owing to the increasing popularity of OTT platforms and enhanced online gaming experience,”says an FMI analyst. 

Competitive Landscape  

Key players in the global AI in Media & Entertainment market include

  • Amazon Web Services, Inc.,
  • EMG,
  • Gearhouse South Africa Pty. Ltd.,
  • Gravity Media,
  • GrayMeta,
  • International Business Machines Corp.,
  • LMG, LLC,
  • Matchroom Sport Ltd.,
  • Production Resource Group, L.L.C.,
  • Synthesia Ltd.,
  • TAIT,
  • Valossa Labs Ltd.,
  • Veritone, Inc.,

Pixellot, PlaySight Interactive Ltd., AISportsWatch GmbH, Spiideo, Sport way AB, EVS Broadcast Equipment S.A., Hudl, Move.ai, AutomaticTV, among others. Some of the recent developments among the players are:  

  • In May 2022, Amazon Web Services, Inc. (AWS), an Amazon.com, Inc. company, announced the general availability of Amazon Elastic Compute Cloud (Amazon EC2) C7g instances, the next generation of compute-optimized instances powered by AWS-designed Graviton3 processors.  
  • In May 2022, Taboola, a global leader in powering recommendations for the open web, helping people discover things they may like, today announced it has entered into a definitive agreement to acquire Gravity R&D, a leading personalization technology company founded in data science. 

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Key Segments Covered in the AI in Media & Entertainment Industry Survey

AI in Media & Entertainment Market by Solution:

  • AI in Media & Entertainment Hardware/Equipment
  • AI in Media & Entertainment AI in Media & Entertainment Services

AI in Media & Entertainment Market by Application:

  • AI in Media & Entertainment in Fake Story Detection
  • AI in Media & Entertainment in Plagiarism Detection
  • AI in Media & Entertainment in Personalization
  • AI in Media & Entertainment in Production Planning & Management
  • AI in Media & Entertainment in Sales & Marketing
  • AI in Media & Entertainment in Talent Identification
  • AI in Media & Entertainment in Content Capture
  • AI in Media & Entertainment in Sports Automatic Productions
    • Video Production
    • Broadcasting & Live Streaming
    • Analytics

AI in Media & Entertainment Market by Region:

  • North America AI in Media & Entertainment Market
  • Latin America AI in Media & Entertainment Market
  • Europe AI in Media & Entertainment Market
  • Asia Pacific AI in Media & Entertainment Market
  • Middle East & Africa AI in Media & Entertainment Market

Table of Content

1. Executive Summary

1.1. Global Market Outlook

1.2. Demand-side Trends

1.3. Supply-side Trends

1.4. Technology Roadmap Analysis

1.5. Analysis and Recommendations

2. Market Overview

2.1. Market Coverage / Taxonomy

2.2. Market Definition / Scope / Limitations

3. Market Background

3.1. Market Dynamics

3.1.1. Drivers

3.1.2. Restraints

3.1.3. Opportunity

3.1.4. Trends

3.2. Scenario Forecast

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