2023-2029 Visual Effects (VFX) Market Size Detailed Report with Sales and Revenue Analysis | Research by Absolute Reports

PRESS RELEASE
Published March 30, 2023

[100] pages Visual Effects (VFX) market report is segmented by geographical regions (Europe, Asia Pacific, Latin America, Middle East & Africa) and manufactures (Tippett Studio, BUF, Sony Pictures Imageworks, Moving Picture Company (MPC), DNEG Matte, Cinesite, Rodeo FX, Framestore, Weta Digital, Industrial Light and Magic, Pixomondo, Animal Logic, Digital Domain, The Mill, Scanline VFX-).

"Final Report will add the analysis of the impact of COVID-19 on this industry.

Global “Visual Effects (VFX) Market” Research [100 Pages Report] are detailed by types, applications, and geographical. These classifications are further broken down into divisions in order to provide a deeper understanding of the Visual Effects (VFX) market. The study introduces competitors in the industry and details the top businesses from the standpoint of market share, market size, growth rate etc. for the competitive landscape. Also, the effects of COVID-19, rising market trends, mergers and acquisitions, and regional conflicts will all be taken into account.

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Market Analysis and Insights: Global Visual Effects (VFX) Market

The global Visual Effects (VFX) market size was valued at USD 9884.95 million in 2022 and is expected to expand at a CAGR of 8.05% during the forecast period, reaching USD 15731.43 million by 2028.

Major Players in Visual Effects (VFX) market are:

  • Tippett Studio
  • BUF
  • Sony Pictures Imageworks
  • Moving Picture Company (MPC)
  • DNEG Matte
  • Cinesite
  • Rodeo FX
  • Framestore
  • Weta Digital
  • Industrial Light and Magic
  • Pixomondo
  • Animal Logic
  • Digital Domain
  • The Mill
  • Scanline VFX

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Visual Effects (VFX) Market by Types:

  • Simulation FX
  • Animation
  • Modelling
  • Matte Painting
  • Compositing
  • DDDD

Visual Effects (VFX) Market by Applications:

  • Television
  • Film
  • Video Game
  • Others

Key Factors Considered

COVID-19

Amid the COVID-19 crisis, the Visual Effects (VFX) market has definitely taken a hit. The report describes the market scenario during and post the pandemic in the vision of upstream raw materials, major market participants, downstream major customers, etc. Other aspects, such as changes in consumer behavior, demand, transport capacity, trade flow under COVID-19, have also been taken into consideration during the process of the research.

Regional Conflict / Russia-Ukraine War

The report also presents the impact of regional conflict on this market in an effort to aid the readers to understand how the market has been adversely influenced and how it’s going to evolve in the years to come.

Challenges and Opportunities

Factors that may help create opportunities and boost profits for market players, as well as challenges that may restrain or even pose a threat to the development of the players, are revealed in the report, which can shed a light on strategic decisions and implementation.

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Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historical data and forecast (2018-2029):

  • United States
  • Europe
  • China
  • Japan
  • India
  • Southeast Asia
  • Latin America
  • Middle East and Africa

Years considered for this report:

  • Historical Years: 2018-2022
  • Base Year: 2022
  • Estimated Year: 2023
  • Forecast Period: 2022-2029

Client Focus

  1. Does this report consider the impact of COVID-19 and the Russia-Ukraine war on the Visual Effects (VFX) market?

Yes. As the COVID-19 and the Russia-Ukraine war are profoundly affecting the global supply chain relationship and raw material price system, we have definitely taken them into consideration throughout the research, and in Chapters 1.7, 2.7, 4.X.1, 7.5, 8.7, we elaborate at full length on the impact of the pandemic and the war on the Visual Effects (VFX) Industry.

  1. How do you determine the list of the key players included in the report?

With the aim of clearly revealing the competitive situation of the industry, we concretely analyze not only the leading enterprises that have a voice on a global scale, but also the regional small and medium-sized companies that play key roles and have plenty of potential growth.

Please find the key player list in Summary.

  1. What are your main data sources?

Both Primary and Secondary data sources are being used while compiling the report.

Primary sources include extensive interviews of key opinion leaders and industry experts (such as experienced front-line staff, directors, CEOs, and marketing executives), downstream distributors, as well as end-users.

Secondary sources include the research of the annual and financial reports of the top companies, public files, new journals, etc. We also cooperate with some third-party databases.

Please find a more complete list of data sources in Chapters 11.2.1 and 11.2.2.

  1. Can I modify the scope of the report and customize it to suit my requirements?

Yes. Customized requirements of multi-dimensional, deep-level and high-quality can help our customers precisely grasp market opportunities, effortlessly confront market challenges, properly formulate market strategies and act promptly, thus to win them sufficient time and space for market competition.

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Chapter including in Visual Effects (VFX) market report:

  • Chapter 1 mainly defines the market scope and introduces the macro overview of the industry, with an executive summary of different market segments ((by type, application, region, etc.), including the definition, market size, and trend of each market segment.
  • Chapter 2 provides a qualitative analysis of the current status and future trends of the market. Industry Entry Barriers, market drivers, market challenges, emerging markets, consumer preference analysis, together with the impact of the COVID-19 outbreak will all be thoroughly explained.
  • Chapter 3 analyzes the current competitive situation of the market by providing data regarding the players, including their sales volume and revenue with corresponding market shares, price and gross margin. In addition, information about market concentration ratio, mergers, acquisitions, and expansion plans will also be covered.
  • Chapter 4 focuses on the regional market, presenting detailed data (i.e., sales volume, revenue, price, gross margin) of the most representative regions and countries in the world.
  • Chapter 5 provides the analysis of various market segments according to product types, covering sales volume, revenue along with market share and growth rate, plus the price analysis of each type.
  • Chapter 6 shows the breakdown data of different applications, including the consumption and revenue with market share and growth rate, with the aim of helping the readers to take a close-up look at the downstream market.
  • Chapter 7 provides a combination of quantitative and qualitative analyses of the market size and development trends in the next five years. The forecast information of the whole, as well as the breakdown market, offers the readers a chance to look into the future of the industry.
  • Chapter 8 is the analysis of the whole market industrial chain, covering key raw materials suppliers and price analysis, manufacturing cost structure analysis, alternative product analysis, also providing information on major distributors, downstream buyers, and the impact of COVID-19 pandemic.
  • Chapter 9 shares a list of the key players in the market, together with their basic information, product profiles, market performance (i.e., sales volume, price, revenue, gross margin), recent development, SWOT analysis, etc.
  • Chapter 10 is the conclusion of the report which helps the readers to sum up the main findings and points.
  • Chapter 11 introduces the market research methods and data sources.

Some of the key questions answered in this report:

  • What will the Visual Effects (VFX) market growth rate during the forecast period?
  • Which are the key factors driving the Visual Effects (VFX) market?
  • What was the size of the Visual Effects (VFX) market by 2029?
  • Which region is expected to hold the highest market share in the Visual Effects (VFX) market?
  • What trends, challenges and barriers will impact the development and sizing of the Global Visual Effects (VFX) market?
  • What are the Visual Effects (VFX) market opportunities in the global Visual Effects (VFX) Industry?

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Detailed TOC of Global Visual Effects (VFX) Industry Research Report

1 Visual Effects (VFX) Market Overview

1.1 Product Overview and Scope of Visual Effects (VFX) Market

1.2 Visual Effects (VFX) Market Segment by Type

1.2.1 Global Visual Effects (VFX) Market Sales Volume and CAGR (%) Comparison by Type (2018-2028)

1.3 Global Visual Effects (VFX) Market Segment by Application

1.3.1 Visual Effects (VFX) Market Consumption (Sales Volume) Comparison by Application (2018-2028)

1.4 Global Visual Effects (VFX) Market, Region Wise (2018-2028)

1.4.1 Global Visual Effects (VFX) Market Size (Revenue) and CAGR (%) Comparison by Region (2018-2028)

1.4.2 United States Visual Effects (VFX) Market Status and Prospect (2018-2028)

1.4.3 Europe Visual Effects (VFX) Market Status and Prospect (2018-2028)

1.4.4 China Visual Effects (VFX) Market Status and Prospect (2018-2028)

1.4.5 Japan Visual Effects (VFX) Market Status and Prospect (2018-2028)

1.4.6 India Visual Effects (VFX) Market Status and Prospect (2018-2028)

1.4.7 Southeast Asia Visual Effects (VFX) Market Status and Prospect (2018-2028)

1.4.8 Latin America Visual Effects (VFX) Market Status and Prospect (2018-2028)

1.4.9 Middle East and Africa Visual Effects (VFX) Market Status and Prospect (2018-2028)

1.5 Global Market Size of Visual Effects (VFX) (2018-2028)

1.5.1 Global Visual Effects (VFX) Market Revenue Status and Outlook (2018-2028)

1.5.2 Global Visual Effects (VFX) Market Sales Volume Status and Outlook (2018-2028)

1.6 Global Macroeconomic Analysis

1.7 The impact of the Russia-Ukraine war on the Visual Effects (VFX) Market

2 Industry Outlook

2.1 Visual Effects (VFX) Industry Technology Status and Trends

2.2 Industry Entry Barriers

2.2.1 Analysis of Financial Barriers

2.2.2 Analysis of Technical Barriers

2.2.3 Analysis of Talent Barriers

2.2.4 Analysis of Brand Barrier

2.3 Visual Effects (VFX) Market Drivers Analysis

2.4 Visual Effects (VFX) Market Challenges Analysis

2.5 Emerging Market Trends

2.6 Consumer Preference Analysis

2.7 Visual Effects (VFX) Industry Development Trends under COVID-19 Outbreak

2.7.1 Global COVID-19 Status Overview

2.7.2 Influence of COVID-19 Outbreak on Visual Effects (VFX) Industry Development

3 Global Visual Effects (VFX) Market Landscape by Player

3.1 Global Visual Effects (VFX) Sales Volume and Share by Player (2018-2023)

3.2 Global Visual Effects (VFX) Revenue and Market Share by Player (2018-2023)

3.3 Global Visual Effects (VFX) Average Price by Player (2018-2023)

3.4 Global Visual Effects (VFX) Gross Margin by Player (2018-2023)

3.5 Visual Effects (VFX) Market Competitive Situation and Trends

3.5.1 Visual Effects (VFX) Market Concentration Rate

3.5.2 Visual Effects (VFX) Market Share of Top 3 and Top 6 Players

3.5.3 Mergers and Acquisitions, Expansion

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4 Global Visual Effects (VFX) Sales Volume and Revenue Region Wise (2018-2023)

4.1 Global Visual Effects (VFX) Sales Volume and Market Share, Region Wise (2018-2023)

4.2 Global Visual Effects (VFX) Revenue and Market Share, Region Wise (2018-2023)

4.3 Global Visual Effects (VFX) Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.4 United States Visual Effects (VFX) Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.4.1 United States Visual Effects (VFX) Market Under COVID-19

4.5 Europe Visual Effects (VFX) Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.5.1 Europe Visual Effects (VFX) Market Under COVID-19

4.6 China Visual Effects (VFX) Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.6.1 China Visual Effects (VFX) Market Under COVID-19

4.7 Japan Visual Effects (VFX) Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.7.1 Japan Visual Effects (VFX) Market Under COVID-19

4.8 India Visual Effects (VFX) Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.8.1 India Visual Effects (VFX) Market Under COVID-19

4.9 Southeast Asia Visual Effects (VFX) Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.9.1 Southeast Asia Visual Effects (VFX) Market Under COVID-19

4.10 Latin America Visual Effects (VFX) Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.10.1 Latin America Visual Effects (VFX) Market Under COVID-19

4.11 Middle East and Africa Visual Effects (VFX) Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.11.1 Middle East and Africa Visual Effects (VFX) Market Under COVID-19

5 Global Visual Effects (VFX) Sales Volume, Revenue, Price Trend by Type

5.1 Global Visual Effects (VFX) Sales Volume and Market Share by Type (2018-2023)

5.2 Global Visual Effects (VFX) Revenue and Market Share by Type (2018-2023)

5.3 Global Visual Effects (VFX) Price by Type (2018-2023)

5.4 Global Visual Effects (VFX) Sales Volume, Revenue and Growth Rate by Type (2018-2023)

6 Global Visual Effects (VFX) Market Analysis by Application

6.1 Global Visual Effects (VFX) Consumption and Market Share by Application (2018-2023)

6.2 Global Visual Effects (VFX) Consumption Revenue and Market Share by Application (2018-2023)

6.3 Global Visual Effects (VFX) Consumption and Growth Rate by Application (2018-2023)

7 Global Visual Effects (VFX) Market Forecast (2023-2028)

7.1 Global Visual Effects (VFX) Sales Volume, Revenue Forecast (2023-2028)

7.1.1 Global Visual Effects (VFX) Sales Volume and Growth Rate Forecast (2023-2028)

7.1.2 Global Visual Effects (VFX) Revenue and Growth Rate Forecast (2023-2028)

7.1.3 Global Visual Effects (VFX) Price and Trend Forecast (2023-2028)

7.2 Global Visual Effects (VFX) Sales Volume and Revenue Forecast, Region Wise (2023-2028)

7.2.1 United States Visual Effects (VFX) Sales Volume and Revenue Forecast (2023-2028)

7.2.2 Europe Visual Effects (VFX) Sales Volume and Revenue Forecast (2023-2028)

7.2.3 China Visual Effects (VFX) Sales Volume and Revenue Forecast (2023-2028)

7.2.4 Japan Visual Effects (VFX) Sales Volume and Revenue Forecast (2023-2028)

7.2.5 India Visual Effects (VFX) Sales Volume and Revenue Forecast (2023-2028)

7.2.6 Southeast Asia Visual Effects (VFX) Sales Volume and Revenue Forecast (2023-2028)

7.2.7 Latin America Visual Effects (VFX) Sales Volume and Revenue Forecast (2023-2028)

7.2.8 Middle East and Africa Visual Effects (VFX) Sales Volume and Revenue Forecast (2023-2028)

7.3 Global Visual Effects (VFX) Sales Volume, Revenue and Price Forecast by Type (2023-2028)

7.3.1 Global Visual Effects (VFX) Revenue and Growth Rate of Photo (2023-2028)

7.3.2 Global Visual Effects (VFX) Revenue and Growth Rate of Video (2023-2028)

7.4 Global Visual Effects (VFX) Consumption Forecast by Application (2023-2028)

7.4.1 Global Visual Effects (VFX) Consumption Value and Growth Rate of Commercial(2023-2028)

7.4.2 Global Visual Effects (VFX) Consumption Value and Growth Rate of Editorial(2023-2028)

7.5 Visual Effects (VFX) Market Forecast Under COVID-19

8 Visual Effects (VFX) Market Upstream and Downstream Analysis

8.1 Visual Effects (VFX) Industrial Chain Analysis

8.2 Key Raw Materials Suppliers and Price Analysis

8.3 Manufacturing Cost Structure Analysis

8.3.1 Labor Cost Analysis

8.3.2 Energy Costs Analysis

8.3.3 RandD Costs Analysis

8.4 Alternative Product Analysis

8.5 Major Distributors of Visual Effects (VFX) Analysis

8.6 Major Downstream Buyers of Visual Effects (VFX) Analysis

8.7 Impact of COVID-19 and the Russia-Ukraine war on the Upstream and Downstream in the Visual Effects (VFX) Industry

9 Players Profiles

9.1 Manufacture 1

9.1.1 Manufacture 1 Basic Information, Manufacturing Base, Sales Region and Competitors

9.1.2 Visual Effects (VFX) Product Profiles, Application and Specification

9.1.3 Manufacture 1 Market Performance (2018-2023)

9.1.4 Recent Development

9.1.5 SWOT Analysis

10 Research Findings and Conclusion

11 Appendix

11.1 Methodology

11.2 Research Data Source

For Detailed TOC-https://www.absolutereports.com/TOC/22379577#TOC

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