2023-2029 Massive Multiplayer Online (MMO) Games Market Size Detailed Report with Sales and Revenue Analysis | Research by Absolute Reports

PRESS RELEASE
Published April 13, 2023

[107] pages Massive Multiplayer Online (MMO) Games market report is segmented by geographical regions (Europe, Asia Pacific, Latin America, Middle East & Africa) and manufactures (Cryptic Studios Inc., OGPlanet, Riot Games, Aeria Games and Entertainment Inc., CCP hf, Changyou.com Ltd., Turbine Inc, Ankama, Ubisoft Entertainment SA, Shanda Interactive Entertainment Ltd., CipSoft GmbH, Wargaming.net, Valve Corporation, Tencent Holdings Limited, Perfect World Co. Ltd., Activision Blizzard, Inc.-).

"Final Report will add the analysis of the impact of COVID-19 on this industry.

Global “Massive Multiplayer Online (MMO) Games Market” Research [107 Pages Report] are detailed by types, applications, and geographical. These classifications are further broken down into divisions in order to provide a deeper understanding of the Massive Multiplayer Online (MMO) Games market. The study introduces competitors in the industry and details the top businesses from the standpoint of market share, market size, growth rate etc. for the competitive landscape. Also, the effects of COVID-19, rising market trends, mergers and acquisitions, and regional conflicts will all be taken into account.

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Market Analysis and Insights: Global Massive Multiplayer Online (MMO) Games Market

The global Massive Multiplayer Online (MMO) Games market size was valued at USD 54810.83 million in 2022 and is expected to expand at a CAGR of 10.74% during the forecast period, reaching USD 101064.88 million by 2028.
Massive multiplayer online (MMO) gaming involves several players playing different roles and strategies in a particular game from across the world. MMO are of different types such as role play games (RPG), first-person shooter (FPS), and real-time strategy (RTS) games. Developers are constantly developing new genres of games to break away from traditional ways of gaming. They are regularly creating sub-genres within the main genre. Adding elements into the MMO games has resulted in the formation of mixed and intricate combinations in the gaming world.

Major Players in Massive Multiplayer Online (MMO) Games market are:

  • Cryptic Studios Inc.
  • OGPlanet
  • Riot Games
  • Aeria Games and Entertainment Inc.
  • CCP hf
  • Changyou.com Ltd.
  • Turbine Inc
  • Ankama
  • Ubisoft Entertainment SA
  • Shanda Interactive Entertainment Ltd.
  • CipSoft GmbH
  • Wargaming.net
  • Valve Corporation
  • Tencent Holdings Limited
  • Perfect World Co. Ltd.
  • Activision Blizzard, Inc.

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Massive Multiplayer Online (MMO) Games Market by Types:

  • Free to Play (F2P)
  • Pay to Play (P2P)
  • DDDD

Massive Multiplayer Online (MMO) Games Market by Applications:

  • Professional Players
  • Amateur Players

Key Factors Considered

COVID-19

Amid the COVID-19 crisis, the Massive Multiplayer Online (MMO) Games market has definitely taken a hit. The report describes the market scenario during and post the pandemic in the vision of upstream raw materials, major market participants, downstream major customers, etc. Other aspects, such as changes in consumer behavior, demand, transport capacity, trade flow under COVID-19, have also been taken into consideration during the process of the research.

Regional Conflict / Russia-Ukraine War

The report also presents the impact of regional conflict on this market in an effort to aid the readers to understand how the market has been adversely influenced and how it’s going to evolve in the years to come.

Challenges and Opportunities

Factors that may help create opportunities and boost profits for market players, as well as challenges that may restrain or even pose a threat to the development of the players, are revealed in the report, which can shed a light on strategic decisions and implementation.

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Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historical data and forecast (2018-2029):

  • United States
  • Europe
  • China
  • Japan
  • India
  • Southeast Asia
  • Latin America
  • Middle East and Africa

Years considered for this report:

  • Historical Years: 2018-2022
  • Base Year: 2022
  • Estimated Year: 2023
  • Forecast Period: 2022-2029

Client Focus

  1. Does this report consider the impact of COVID-19 and the Russia-Ukraine war on the Massive Multiplayer Online (MMO) Games market?

Yes. As the COVID-19 and the Russia-Ukraine war are profoundly affecting the global supply chain relationship and raw material price system, we have definitely taken them into consideration throughout the research, and in Chapters 1.7, 2.7, 4.X.1, 7.5, 8.7, we elaborate at full length on the impact of the pandemic and the war on the Massive Multiplayer Online (MMO) Games Industry.

  1. How do you determine the list of the key players included in the report?

With the aim of clearly revealing the competitive situation of the industry, we concretely analyze not only the leading enterprises that have a voice on a global scale, but also the regional small and medium-sized companies that play key roles and have plenty of potential growth.

Please find the key player list in Summary.

  1. What are your main data sources?

Both Primary and Secondary data sources are being used while compiling the report.

Primary sources include extensive interviews of key opinion leaders and industry experts (such as experienced front-line staff, directors, CEOs, and marketing executives), downstream distributors, as well as end-users.

Secondary sources include the research of the annual and financial reports of the top companies, public files, new journals, etc. We also cooperate with some third-party databases.

Please find a more complete list of data sources in Chapters 11.2.1 and 11.2.2.

  1. Can I modify the scope of the report and customize it to suit my requirements?

Yes. Customized requirements of multi-dimensional, deep-level and high-quality can help our customers precisely grasp market opportunities, effortlessly confront market challenges, properly formulate market strategies and act promptly, thus to win them sufficient time and space for market competition.

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Chapter including in Massive Multiplayer Online (MMO) Games market report:

  • Chapter 1 mainly defines the market scope and introduces the macro overview of the industry, with an executive summary of different market segments ((by type, application, region, etc.), including the definition, market size, and trend of each market segment.
  • Chapter 2 provides a qualitative analysis of the current status and future trends of the market. Industry Entry Barriers, market drivers, market challenges, emerging markets, consumer preference analysis, together with the impact of the COVID-19 outbreak will all be thoroughly explained.
  • Chapter 3 analyzes the current competitive situation of the market by providing data regarding the players, including their sales volume and revenue with corresponding market shares, price and gross margin. In addition, information about market concentration ratio, mergers, acquisitions, and expansion plans will also be covered.
  • Chapter 4 focuses on the regional market, presenting detailed data (i.e., sales volume, revenue, price, gross margin) of the most representative regions and countries in the world.
  • Chapter 5 provides the analysis of various market segments according to product types, covering sales volume, revenue along with market share and growth rate, plus the price analysis of each type.
  • Chapter 6 shows the breakdown data of different applications, including the consumption and revenue with market share and growth rate, with the aim of helping the readers to take a close-up look at the downstream market.
  • Chapter 7 provides a combination of quantitative and qualitative analyses of the market size and development trends in the next five years. The forecast information of the whole, as well as the breakdown market, offers the readers a chance to look into the future of the industry.
  • Chapter 8 is the analysis of the whole market industrial chain, covering key raw materials suppliers and price analysis, manufacturing cost structure analysis, alternative product analysis, also providing information on major distributors, downstream buyers, and the impact of COVID-19 pandemic.
  • Chapter 9 shares a list of the key players in the market, together with their basic information, product profiles, market performance (i.e., sales volume, price, revenue, gross margin), recent development, SWOT analysis, etc.
  • Chapter 10 is the conclusion of the report which helps the readers to sum up the main findings and points.
  • Chapter 11 introduces the market research methods and data sources.

Some of the key questions answered in this report:

  • What will the Massive Multiplayer Online (MMO) Games market growth rate during the forecast period?
  • Which are the key factors driving the Massive Multiplayer Online (MMO) Games market?
  • What was the size of the Massive Multiplayer Online (MMO) Games market by 2029?
  • Which region is expected to hold the highest market share in the Massive Multiplayer Online (MMO) Games market?
  • What trends, challenges and barriers will impact the development and sizing of the Global Massive Multiplayer Online (MMO) Games market?
  • What are the Massive Multiplayer Online (MMO) Games market opportunities in the global Massive Multiplayer Online (MMO) Games Industry?

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Detailed TOC of Global Massive Multiplayer Online (MMO) Games Industry Research Report

1 Massive Multiplayer Online (MMO) Games Market Overview

1.1 Product Overview and Scope of Massive Multiplayer Online (MMO) Games Market

1.2 Massive Multiplayer Online (MMO) Games Market Segment by Type

1.2.1 Global Massive Multiplayer Online (MMO) Games Market Sales Volume and CAGR (%) Comparison by Type (2018-2028)

1.3 Global Massive Multiplayer Online (MMO) Games Market Segment by Application

1.3.1 Massive Multiplayer Online (MMO) Games Market Consumption (Sales Volume) Comparison by Application (2018-2028)

1.4 Global Massive Multiplayer Online (MMO) Games Market, Region Wise (2018-2028)

1.4.1 Global Massive Multiplayer Online (MMO) Games Market Size (Revenue) and CAGR (%) Comparison by Region (2018-2028)

1.4.2 United States Massive Multiplayer Online (MMO) Games Market Status and Prospect (2018-2028)

1.4.3 Europe Massive Multiplayer Online (MMO) Games Market Status and Prospect (2018-2028)

1.4.4 China Massive Multiplayer Online (MMO) Games Market Status and Prospect (2018-2028)

1.4.5 Japan Massive Multiplayer Online (MMO) Games Market Status and Prospect (2018-2028)

1.4.6 India Massive Multiplayer Online (MMO) Games Market Status and Prospect (2018-2028)

1.4.7 Southeast Asia Massive Multiplayer Online (MMO) Games Market Status and Prospect (2018-2028)

1.4.8 Latin America Massive Multiplayer Online (MMO) Games Market Status and Prospect (2018-2028)

1.4.9 Middle East and Africa Massive Multiplayer Online (MMO) Games Market Status and Prospect (2018-2028)

1.5 Global Market Size of Massive Multiplayer Online (MMO) Games (2018-2028)

1.5.1 Global Massive Multiplayer Online (MMO) Games Market Revenue Status and Outlook (2018-2028)

1.5.2 Global Massive Multiplayer Online (MMO) Games Market Sales Volume Status and Outlook (2018-2028)

1.6 Global Macroeconomic Analysis

1.7 The impact of the Russia-Ukraine war on the Massive Multiplayer Online (MMO) Games Market

2 Industry Outlook

2.1 Massive Multiplayer Online (MMO) Games Industry Technology Status and Trends

2.2 Industry Entry Barriers

2.2.1 Analysis of Financial Barriers

2.2.2 Analysis of Technical Barriers

2.2.3 Analysis of Talent Barriers

2.2.4 Analysis of Brand Barrier

2.3 Massive Multiplayer Online (MMO) Games Market Drivers Analysis

2.4 Massive Multiplayer Online (MMO) Games Market Challenges Analysis

2.5 Emerging Market Trends

2.6 Consumer Preference Analysis

2.7 Massive Multiplayer Online (MMO) Games Industry Development Trends under COVID-19 Outbreak

2.7.1 Global COVID-19 Status Overview

2.7.2 Influence of COVID-19 Outbreak on Massive Multiplayer Online (MMO) Games Industry Development

3 Global Massive Multiplayer Online (MMO) Games Market Landscape by Player

3.1 Global Massive Multiplayer Online (MMO) Games Sales Volume and Share by Player (2018-2023)

3.2 Global Massive Multiplayer Online (MMO) Games Revenue and Market Share by Player (2018-2023)

3.3 Global Massive Multiplayer Online (MMO) Games Average Price by Player (2018-2023)

3.4 Global Massive Multiplayer Online (MMO) Games Gross Margin by Player (2018-2023)

3.5 Massive Multiplayer Online (MMO) Games Market Competitive Situation and Trends

3.5.1 Massive Multiplayer Online (MMO) Games Market Concentration Rate

3.5.2 Massive Multiplayer Online (MMO) Games Market Share of Top 3 and Top 6 Players

3.5.3 Mergers and Acquisitions, Expansion

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4 Global Massive Multiplayer Online (MMO) Games Sales Volume and Revenue Region Wise (2018-2023)

4.1 Global Massive Multiplayer Online (MMO) Games Sales Volume and Market Share, Region Wise (2018-2023)

4.2 Global Massive Multiplayer Online (MMO) Games Revenue and Market Share, Region Wise (2018-2023)

4.3 Global Massive Multiplayer Online (MMO) Games Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.4 United States Massive Multiplayer Online (MMO) Games Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.4.1 United States Massive Multiplayer Online (MMO) Games Market Under COVID-19

4.5 Europe Massive Multiplayer Online (MMO) Games Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.5.1 Europe Massive Multiplayer Online (MMO) Games Market Under COVID-19

4.6 China Massive Multiplayer Online (MMO) Games Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.6.1 China Massive Multiplayer Online (MMO) Games Market Under COVID-19

4.7 Japan Massive Multiplayer Online (MMO) Games Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.7.1 Japan Massive Multiplayer Online (MMO) Games Market Under COVID-19

4.8 India Massive Multiplayer Online (MMO) Games Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.8.1 India Massive Multiplayer Online (MMO) Games Market Under COVID-19

4.9 Southeast Asia Massive Multiplayer Online (MMO) Games Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.9.1 Southeast Asia Massive Multiplayer Online (MMO) Games Market Under COVID-19

4.10 Latin America Massive Multiplayer Online (MMO) Games Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.10.1 Latin America Massive Multiplayer Online (MMO) Games Market Under COVID-19

4.11 Middle East and Africa Massive Multiplayer Online (MMO) Games Sales Volume, Revenue, Price and Gross Margin (2018-2023)

4.11.1 Middle East and Africa Massive Multiplayer Online (MMO) Games Market Under COVID-19

5 Global Massive Multiplayer Online (MMO) Games Sales Volume, Revenue, Price Trend by Type

5.1 Global Massive Multiplayer Online (MMO) Games Sales Volume and Market Share by Type (2018-2023)

5.2 Global Massive Multiplayer Online (MMO) Games Revenue and Market Share by Type (2018-2023)

5.3 Global Massive Multiplayer Online (MMO) Games Price by Type (2018-2023)

5.4 Global Massive Multiplayer Online (MMO) Games Sales Volume, Revenue and Growth Rate by Type (2018-2023)

6 Global Massive Multiplayer Online (MMO) Games Market Analysis by Application

6.1 Global Massive Multiplayer Online (MMO) Games Consumption and Market Share by Application (2018-2023)

6.2 Global Massive Multiplayer Online (MMO) Games Consumption Revenue and Market Share by Application (2018-2023)

6.3 Global Massive Multiplayer Online (MMO) Games Consumption and Growth Rate by Application (2018-2023)

7 Global Massive Multiplayer Online (MMO) Games Market Forecast (2023-2028)

7.1 Global Massive Multiplayer Online (MMO) Games Sales Volume, Revenue Forecast (2023-2028)

7.1.1 Global Massive Multiplayer Online (MMO) Games Sales Volume and Growth Rate Forecast (2023-2028)

7.1.2 Global Massive Multiplayer Online (MMO) Games Revenue and Growth Rate Forecast (2023-2028)

7.1.3 Global Massive Multiplayer Online (MMO) Games Price and Trend Forecast (2023-2028)

7.2 Global Massive Multiplayer Online (MMO) Games Sales Volume and Revenue Forecast, Region Wise (2023-2028)

7.2.1 United States Massive Multiplayer Online (MMO) Games Sales Volume and Revenue Forecast (2023-2028)

7.2.2 Europe Massive Multiplayer Online (MMO) Games Sales Volume and Revenue Forecast (2023-2028)

7.2.3 China Massive Multiplayer Online (MMO) Games Sales Volume and Revenue Forecast (2023-2028)

7.2.4 Japan Massive Multiplayer Online (MMO) Games Sales Volume and Revenue Forecast (2023-2028)

7.2.5 India Massive Multiplayer Online (MMO) Games Sales Volume and Revenue Forecast (2023-2028)

7.2.6 Southeast Asia Massive Multiplayer Online (MMO) Games Sales Volume and Revenue Forecast (2023-2028)

7.2.7 Latin America Massive Multiplayer Online (MMO) Games Sales Volume and Revenue Forecast (2023-2028)

7.2.8 Middle East and Africa Massive Multiplayer Online (MMO) Games Sales Volume and Revenue Forecast (2023-2028)

7.3 Global Massive Multiplayer Online (MMO) Games Sales Volume, Revenue and Price Forecast by Type (2023-2028)

7.3.1 Global Massive Multiplayer Online (MMO) Games Revenue and Growth Rate of Photo (2023-2028)

7.3.2 Global Massive Multiplayer Online (MMO) Games Revenue and Growth Rate of Video (2023-2028)

7.4 Global Massive Multiplayer Online (MMO) Games Consumption Forecast by Application (2023-2028)

7.4.1 Global Massive Multiplayer Online (MMO) Games Consumption Value and Growth Rate of Commercial(2023-2028)

7.4.2 Global Massive Multiplayer Online (MMO) Games Consumption Value and Growth Rate of Editorial(2023-2028)

7.5 Massive Multiplayer Online (MMO) Games Market Forecast Under COVID-19

8 Massive Multiplayer Online (MMO) Games Market Upstream and Downstream Analysis

8.1 Massive Multiplayer Online (MMO) Games Industrial Chain Analysis

8.2 Key Raw Materials Suppliers and Price Analysis

8.3 Manufacturing Cost Structure Analysis

8.3.1 Labor Cost Analysis

8.3.2 Energy Costs Analysis

8.3.3 RandD Costs Analysis

8.4 Alternative Product Analysis

8.5 Major Distributors of Massive Multiplayer Online (MMO) Games Analysis

8.6 Major Downstream Buyers of Massive Multiplayer Online (MMO) Games Analysis

8.7 Impact of COVID-19 and the Russia-Ukraine war on the Upstream and Downstream in the Massive Multiplayer Online (MMO) Games Industry

9 Players Profiles

9.1 Manufacture 1

9.1.1 Manufacture 1 Basic Information, Manufacturing Base, Sales Region and Competitors

9.1.2 Massive Multiplayer Online (MMO) Games Product Profiles, Application and Specification

9.1.3 Manufacture 1 Market Performance (2018-2023)

9.1.4 Recent Development

9.1.5 SWOT Analysis

10 Research Findings and Conclusion

11 Appendix

11.1 Methodology

11.2 Research Data Source

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