The proliferation of patents for animation is mostly due to creativity and the growth of the target market. Due to the large scope, high demand, and presence of major industry players like Disney and DreamWorks, the U.S. dominates the market for animation patents. Worldwide, there is a significant demand for 3D animation, and the majority of competitors in the sector, including Disney Enterprises Inc., Adobe Systems Incorporated, and Sony Corporation, are vying for market share.
“The Global Animation and Gaming Market is expected to grow by $ 103.30 bn during 2022-2026, accelerating at a CAGR of 22.76% during the forecast period”
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At a CAGR of 12.94% from 2011 to 2016, it is anticipated that the global animation and gaming market will increase from $122.20 billion in 2010 to $242.92 billion by 2016. Due to the availability of key animation infrastructure and technological breakthroughs, North America commands the majority of the global animation and gaming market in terms of absolute dollar value, followed by Europe. In terms of revenue, Asia-Pacific & Japan have a smaller market. However, the market is anticipated to develop at the highest CAGR of 19.08% from 2011 to 2016 due to rising government efforts and an increasing mobile subscriber base penetration.
This report explores all the key factors affecting the growth of the global market, including the demand-supply scenario, pricing structure, profit margins, and value chain analysis. The study involves the extensive usage of both primary and secondary data sources. This market report also presents the detailed profile of major industry players and their upcoming market strategies and recent developments over the forecast period.
Region-Wise Classification of the Market:
The Middle East and Africa (Turkey, GCC Countries, Egypt, South Africa)
North America (United States, Mexico, and Canada)
South America (Brazil etc.)
Europe (Germany, Russia, UK, Italy, France, etc.)
Asia-Pacific (Vietnam, China, Malaysia, Japan, Philippines, Korea, Thailand, India, Indonesia, and Australia)
Browse Full Report Description+ Research Methodology + Table of Content @
Table of Content:
Chapter 1. Report Overview
Chapter 2. Global Market Growth Trends
Chapter 3. Market Share by Key Players
Chapter 4. Breakdown Data by Type and Application
Chapter 5. Market by End Users/Application
Chapter 6. Market Drivers, Challenges and Trends
Chapter 7. Opportunity Analysis in Covid-19 Crisis
Chapter 8. Research Findings and Conclusion
And Many More…
Reason To purchase:
– Current and future of global market outlook in the developed and emerging markets
– The Market segment that is expected to dominate the market as well as the segment which holds highest CAGR in the forecast period
– Regions/Countries that are expected to witness the fastest growth rates during the forecast period
– The latest developments, market shares, and strategies that are employed by the major market players
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