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Review: Korean educational meeting app PingPong preparing to go global

By Nicole Weddington     Nov 20, 2014 in Technology
Technical innovations have come so quickly over the last couple of years that unless something is truly revolutionary, it garners little attention.
PingPong – SPOT Networking is one of those apps that seems to be flying under the radar, but when it gets the attention it deserves, it will create a firestorm of use and innovation that hasn’t been seen in years.
PingPong, from the South Korean company Waterbear Soft, Inc., allows educators to create lectures or class rooms via the internet with added features and functions that, although geared for educators, can be extensively used in business meetings.
The meeting created by PingPong can be attended using the code generated for the specific lecture or class by using your Google, Facebook or Evernote ID. You determine the size of your meeting by limiting who has access to the codes. Although designed for education, it is useful for business, as well.
Features offered by PingPong, include:
Simple access. Once the host has created the meeting place, a code is generated for users to sign in. The app does not require you to sign in.
Multiple activities. The host determines the range of responses for different questions. Multiple choice questions and answers can be specified through the app, as can true/false, text and, even, graphic answers.
Quick results. You can check your response in real time can be with graph and list functions.
Links to Evernote. All materials saved to the host’s Evernote can be shared with all of the guests. This option is in the upgraded app.
PingPong is already in use in South Korea and Japan. South Korea already has over 15 million users and there are 10 million Japanese. Waterbear Soft, Inc. was recently selected as a K-startup company in Korea and are going to be taking PingPong to the global level. Their startup partners include the Banks Foundation, SK Planet and Google for Entrepreneurs.
Use in South Korea has been uniformly positive and is considered a great help to educators. Waterbear Soft is pushing to introduce it into the American education system which has a higher level of smart-school penetration and tablet usage is higher.
The app is simple to use and the host can concentrate on his lecture (or business meeting) without having to figure out how to do what function with the app. Ease of use is a hallmark of PingPong and the interface, although seeming simplistic, is designed to keep the hosts attention on his lecture notes and educational materials as opposed to figuring out what button does what function.
The use of the app for students or meeting goers, is even easier. Multiple modes for answering questions keeps the students paying attention to the material and hosts have the ability to send information to each user.
This app is poised to become the world standard in educational lecturing apps. If Waterbear Soft continues its expansion and penetrates the United States market, the app will become a lot more widespread and known than it currently is.
More about PingPong, iPhone, App
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