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Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market Research Report 2018-2025: SAMSUNG, MICROSOFT, GOOGLE, FaceBook, Sony, Razer, HTC, Daqri, AMD

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Brooklyn, NY -- (SBWIRE) -- 10/23/2018 -- Qyresearchreports include new market research report Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market Research Report 2018 to its huge collection of research reports.

This report studies the global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare market status and forecast, categorizes the global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare market size (value & volume) by manufacturers, type, application, and region. This report focuses on the top manufacturers in United States, Europe, China, Japan, South Korea and Taiwan and other regions.

Virtual reality or virtual realities (VR), also known as immersive multimedia or computer-simulated reality, is a computer technology that replicates an environment, real or imagined, and simulates a user's physical presence and environment to allow for user interaction. Virtual realities artificially create sensory experience, which can include sight, touch, hearing, and smell.

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Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing ones current perception of reality.

Hardware components for augmented reality are: processor, display, sensors and input devices. Modern mobile computing devices like smartphones and tablet computers contain these elements which often include a camera and MEMS sensors such as accelerometer, GPS, and solid state compass, making them suitable AR platforms.

North America dominated the market in 2016 with a revenue share of 43%, which can be attributed to constant technological advancement of related products, prevalence of neurological & psychological disorders, increased adoption of such advanced technologies, and presence of a sophisticated healthcare infrastructure. Furthermore, growing technological advancements in information technology and government support for integration of these technologies in medical field contribute to the large share of the market.

The major manufacturers covered in this report
Carl Zeiss

View TOC (table of content) of the Report:

Geographically, this report studies the top producers and consumers, focuses on product capacity, production, value, consumption, market share and growth opportunity in these key regions, covering
United States
South Korea

On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into
PC/Home Console
Headset AR

On the basis of the end users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share and growth rate for each application, including
Surgical Training
Surgical Navigation

The study objectives of this report are:
To analyze and study the global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare capacity, production, value, consumption, status (2013-2017) and forecast (2018-2025);
Focuses on the key Augmented Reality (AR) & Virtual Reality (VR) in Healthcare manufacturers, to study the capacity, production, value, market share and development plans in future.
Focuses on the global key manufacturers, to define, describe and analyze the market competition landscape, SWOT analysis.
To define, describe and forecast the market by type, application and region.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends and factors driving or inhibiting the market growth.
To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
To strategically profile the key players and comprehensively analyze their growth strategies.

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In this study, the years considered to estimate the market size of Augmented Reality (AR) & Virtual Reality (VR) in Healthcare are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025

For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders
Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Manufacturers
Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Distributors/Traders/Wholesalers
Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Subcomponent Manufacturers
Industry Association
Downstream Vendors

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