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Press Release

PlayStation Network(PSN) Market - Global Research and Forecast 2025 : Electronic Arts, PlayStation, Tecmo Koei, Atlus

This press release was orginally distributed by SBWire

Brooklyn, NY -- (SBWIRE) -- 10/10/2018 -- Qyresearchreports include new market research report "Global PlayStation Network(PSN) Market Size,Status and Forecast 2025" to its huge collection of research reports.

This report studies the global PlayStation Network(PSN) market size, industry status and forecast, competition landscape and growth opportunity. This research report categorizes the global PlayStation Network(PSN) market by companies, region, type and end-use industry.

PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartphones, tablets, Blu-ray players and high-definition televisions. As of April 2016, over 110 million users have been documented, with 70 million of them active monthly.

The increasing demand for PlayStation Network drives the market. Rising disposable incoming, people preference, technical advancement and convenience of PlayStation Network are key factors contributing to growth of market. The play station store is an alphanumeric mass media store obtainable to consumers through the play station network. The store proposes a variety of downloadable content together for procurement and obtainable free of charge. Accessible content consists of complete games, extra content, playable samples, and theme tune and game and or film promos. There are four diverse forms of the play station store including Asia, Europe comprising Oceania and the Middle East, Japan, and North America comprising Latin America. Content may differ for each nation. There is no play station store in China.

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This report focuses on the global top players, covered
Electronic Arts
Tecmo Koei
Rockstar Games
Warner Bros Interactive
2K Games
Curve Digital
Zen Studios

Market segment by Regions/Countries, this report covers
United States
Southeast Asia

Market segment by Type, the product can be split into
PlayStation Games
PlayStation Movies
PlayStation TV Shows

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Market segment by Application, split into
Blu-Ray Players
High-Definition Televisions

The study objectives of this report are:
To study and forecast the market size of PlayStation Network(PSN) in global market.
To analyze the global key players, SWOT analysis, value and global market share for top players.
To define, describe and forecast the market by type, end use and region.
To analyze and compare the market status and forecast between China and major regions, namely, United States, Europe, China, Japan, Southeast Asia, India and Rest of World.

About delivers the latest strategic market intelligence to build a successful business footprint in China. Our syndicated and customized research reports provide companies with vital background information of the market and in-depth analysis on the Chinese trade and investment framework, which directly affects their business operations. Reports from feature valuable recommendations on how to navigate in the extremely unpredictable yet highly attractive Chinese market.

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Ivan Gary
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