ZOS stands for Zones of Separation. This TV show plays on Monday nights at 10pm on TMN.
ZOS – Last Tango in Jadac is a new interactive website for the television show ZOS or Zone of Separation which airs Monday nights at 10 PM EST on The Movie Network (TMN), Movie Central. The eight-part TV series chronicles the difficulties facing international peacekeepers, Canadians among them, in a Balkans city called Jadac as they try to maintain the United Nations-brokered ceasefire.
The worst part is that they know she is still alive.
The interactive component found on the ZOS website is called the ‘Last Tango in Jadac’. Spawned by the Bell Globe Media Fund, this web experience is an incredible paradox. On one hand Last Tango in Jadac is a remarkable technological accomplishment brought forth by story artists like Peter Miskimmin of Whizbang Films and the award winning design team at LifeCapture Interactive led by Daniel Riley and Brendan Sera-Shriar. Creative Canadians, these guys worked really hard to raise the bar and build a powerful, fully functional interactive experience. It’s beautiful.
And horrible. On another level this ‘game’ is a sickening nightmare with a haunting soundtrack and stories that will keep people awake at night. The journey reminds me of a C64 software title called Bards Tale, but even though ethnic cleansing was actually occurring in the Balkans back then, no self respecting game developer would have ever dared depict anything this racy. The Last Tango in Jadac features a dozen characters rooted in the pervasive stench of war. These people are sick bastards and they appear extra revolting to us because they are all too real. The atrocities committed in Croatia and Bosnia and Herzegovina, Kosovo and Montenegro are public knowledge, but this exploration imparts the unhappy experience of meeting the survivors; Jadac is populated with prostitutes and pimps and drug pushers and pornographers and even parents who know their daughter is being held captive somewhere in town. When that woman offers you a picture of her daughter, don’t take it. In Jadac it’s okay to accept free drugs, condoms, cigarettes and video tapes, but that picture will only get you into trouble.
Web developers experimenting with open source Flash, and other interactive technologies will certainly be interested to learn some of the specifics regarding the resources created and used to accomplish this online event. Everyone should experience this inactive and social environment to see exactly how real it all feels. With amazing art direction, depth of interactivity, and social qualities i! Most of the interactive components were built using a combination of Papervision3D, Collada files exported from Maya, and AS3, all video elements where edited in After Effects, and streamed as FLV’s using BulkLoader. The chat tool is quite an accomplishment. It was built using Red5, Eclipse, some Flex and Java . The functionality is unique, and definitely adds to the overall user experience for it allows players to communicate with each other as they explore the PV3 world of Jadac. As there are no player avatars, the chat tool becomes an essential part of the experience and game play. It helps users follow the storyline, discover hidden goodies and complete all three missions. The chat tool is a multi-layered application that can be minimized or maximized. It can be made to sort users, find friends, and choose from to different display options. It also allows users to log in anonymously, randomly puts users in different rooms, displays current population, handles special characters and html tags, stores and tracks user sessions, disconnects during idle time, and more.
Not all of the peacekeepers in ZOS are Canadian, just the important ones.
[b]Last Tango in Jadac[/b]. The object of this game is to get out of Jadac alive. At the beginning of the web event, Players seem to have unlimited choice as to where they can adventure. Clues are everywhere; some of the characters are featured in the local newspapers that can be read. You can also participate in, or simply listen to, conversations between other characters. Your decisions affect the way things unfold. Although I have yet to master the contest, I'm told the path to success lies on the darkest road. The designers developers, animators, writers, producers, and actors all did an awesome job putting this together. Most importantly, the technologists behind this project accomplished a phenomenal feat of combining so many different open source technologies. So this is the future of online interactive events, as ugly and horrible as could ever be imagined by Canadians.