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article imageCan video games help children with dyslexia?

By Tim Sandle     Mar 2, 2013 in Health
A new study surprisingly suggests that children with dyslexia may read better after playing action video games that stress mayhem, rather than literacy.
Dyslexia is general term covering different learning disabilities, that impair a person's fluency or comprehension accuracy in being able to read.
The new finding about video games and reading speed comes from research conducted by a team led by psychologist Andrea Facoetti of the University of Padua, Italy, according to Science News.
The finding was based on a study whereby children, with dyslexia and aged between seven and thirteen, were allowed to play fast-paced Wii video games for 12 hours over two weeks (the game was called 'Rayman Raving Rabbids'), the Daily Telegraph indicates in its review of the research. The researchers have stated that the gaming action markedly increased their reading speed. Reading ability was measured as a ratio between speed (defined as the time in seconds necessary to read the specific item, depending on the task) and accuracy (defined as the ratio between the correct response and the total number of items).
The improvements with reading lasted for around two months after the gaming sessions. The findings have been published in the journal Current Biology.
The research finding was welcomed by Guinevere Eden, director of the Center for the Study of Learning at Georgetown University and a past president of the International Dyslexia Association, according to Web MD. Eden remarked: "It's exciting to see an unconventional approach to try to improve the speed or fluency of reading. It's difficult to improve reading comprehension in dyslexic kids because they read slowly, she explained: "By the time they get to the end of the sentence, they can't tell you what it's about."
The research has, however, proved to be controversial with other scientists. According to a report by the U.K. NHS: "The results of this study warrant further investigation. However, as it included only 20 children, it is too small to draw reliable conclusions from, and many questions remain unanswered."
More about Dyslexia, Video games, Health, Rayman Raving Rabbids, Wii
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