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article imageOp-Ed: Star Trek online MMORPG finally starts to move

By Paul Wallis     Aug 11, 2008 in Entertainment
The development is now up and running, after a thick headed stasis field had held it up for years. The game sounds very creative, too, not just another “anything with the name” approach. Maybe somebody who knows something about it has got involved.
Star Trek has always been the idea that just won’t go away. There are warehouses full of manuscripts for books, tens of millions of fans, and more people than NASA interested in everything about its science and ideas.
The Sydney Morning Herald:
After years in development limbo, a Star Trek-themed massively multiplayer online game is set to go ahead, according to game developer Cryptic Studios.
The studio said it had recently secured the rights to develop and publish Star Trek Online from CBS Consumer Products after now-defunct Perpetual Entertainment set the besieged project to "kill".
All in keeping with the Star Trek story. There’s been a history of clueless suits, attempts at soap-operafication, etc. The pseudo life form of incarnate ignorant unimaginative mediocrity known as “mainstream media” dinosaurs has always been an obstacle.
The media marketing machine has never understood Star Trek, its audience, or anything else about it. The Enterprise series was cancelled after some spreadsheet fondler decided that ratings knew everything. There were "only" a few million viewers.
Given the price of ST merchandise that audience would have generated about $200 million just for the DVDs. That's how much these guys know about Star Trek.
Ironic, when you realize the rest of the Enterprise audience was probably online, and running TV shows on graveyard hours just annoys people.
This is roughly the same level of competence of marketing the original series received. The original series had to be sold to the network as “Wagon Train to the stars”.
The game, which has a lot of real commercial potential, was therefore naturally on the verge of oblivion.
Now some justice, perhaps, if this game can live up to the level of expectations. There are people who have read every book, know who Diane Duane is, can speak Klingon, know what an IDIC is, and even understand the ideas.
There are even some people on Earth who believe in a future for humanity, but don’t tell anyone.
They’ll think you’re weird.
The Sydney Morning Herald explains what went right, after the original license holder of the game folded and sold it to Cryptic Studios:
Emmert said players will begin Star Trek Online as the captain of a small Starfleet or Klingon Empire ship. They can customise their characters from pre-existing "Trek" species - from Klingons to Gorn - and can create entirely new alien races. As they progress through the game, players can increase in rank and gain larger vessels and more crew.
"You'll venture through space exploring new civilisations and life-forms," said Emmert. "You'll also beam down to planets and have adventures inside your ship. It's a galactic-wide game. There's going to be tons of space to investigate. We have a great system for exploration, which will allow for almost infinite possibilities."
What?
No network peasants rewriting scripts, downgrading characters, cutting budgets, or hiding Nichelle Nichols’ bags of fan mail from her because she was black?
Nobody dragged screaming into making a massive selling series of movies and other media?
Sounds too good to be true, doesn’t it?
This game may well prove the point.
I think anyone who loves the ideas has always known:
1. It’s too good for MSM, which is very limiting.
2. It doesn’t need MSM.
3. It needs to go online to live.
The Star Trek audience is now in its third generation. It’s outlasted every other TV series ever made. It’s also outsold them.
If MSM marketing doesn’t understand that, what are they being paid for, comic relief?
This opinion article was written by an independent writer. The opinions and views expressed herein are those of the author and are not necessarily intended to reflect those of DigitalJournal.com
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