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article imageWhy Educational Video Games Should Be Part of Every School's Curriculum

Posted Apr 12, 2008 by  David Silverberg in Education | 13 comments | 825 views
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Educational video games are being ignored in classrooms, even though students say the games would help them learn better, a new survey found. It’s about time education leaders break from their stodgy past and usher in a gaming-friendly classroom.

Digital Journal, Op-Ed — As video games continue to gain prevalence among youth, more arguments stress the importance of bringing gaming into the classroom. But a new survey reveals a strong disconnect between what kids want and what teachers prefer — while most students believe educational gaming would help them learn, few teachers in the U.S. are willing to explore that option. And that gap could be dangerous.

The role of technology in schools needs to be addressed, and a recent survey is doing a great job at exposing the perspectives of students and teachers. The annual Speak Up survey, released by Project Tomorrow, highlighted how video games could be best applied in the classroom. Unfortunately, students and administrators disagree on how to take advantage of the rising gaming trend.

According to the survey, 51 per cent of students in grades 6 to 12 said games would make it simpler to understand difficult concepts. Also, just less than half of the surveyed students admitted they’d be more interested to learn about a subject if it was presented in a video game.

But teachers aren’t on the same Web page: only 11 per cent of teachers said they are using an “educational video game” in their classroom. And only one-third of teachers said they have tried to bring online learning to the curriculum.

Project Tomorrow CEO Julie Evans said in a statement:
The students in many ways are far ahead of their teachers and parents not only in the sophistication of their technology use, but in the adoption of emerging technologies for learning purposes.

The 2007 online survey collected views from over 367,000 education stakeholders (from students to teachers to principals) representing schools in all 50 states.

This survey unveils a chilling truth: students are looking for some way to be inspired by education, but the adults in charge think they know what’s best.

DimensionM
Photo courtesy DimensionM (All Rights Reserved)
DimensionM describes itself as "an immersive video game world that engages students in the instruction and learning of mathematics. Pre-algebra and algebra objectives are covered through a series of missions that bring math into a world that today's students understand."


What kind of opportunities are schools missing by ignoring educational gaming? The question isn’t rhetorical — games like DimensionM could help students learn about math, for instance. Used by three counties in Florida, DimensionM embeds math lessons in a virtual world, allowing students to learn about pre-algebra concepts while completing game-based “missions.” The game’s website explains how students become naturally immersed in their learning: “The result? Increase in student motivation, increase in time on task, and the ability to apply their learning in real world situations that have meaning for your student.”

DimensionM is just one example of educational video games designed to bolster a child’s cognitive abilities. Take this sampling of “edu-games”: Food Force focuses on world hunger by allowing players to help feed millions of residents on a fictional island; Re-mission stars an “armed nanobot” that attacks malignant cancer cells and teaches gamers about the origins of the disease; and Making History capitalizes on the popularity of the PC game Civilizations to give kids a chance to personify a nation to engage in diplomacy. Making History is part of the World War II curriculum in more than 150 schools in the U.S.

Project Tomorrow is not happy with their findings. At a Congressional briefing, CEO Julie Evans called upon education leaders put aside their own “digital immigrant paradigms and to listen to students who are not only on the cutting edge of technology innovation but whose future is dependent upon our ability to deliver upon the promise of a world quality, global 21st century education.”

Kudos to Evans and Project Tomorrow for finally bringing this issue to light. Now that studies have shown how video games and violence aren’t bosom buddies, school boards have to wake up to gaming’s benefits. They ignore technology at their own peril. As kids begin to feel more comfortable around electronic learning than ye ol’ textbook, teachers should adapt with the times.

Making History
Photo courtesy Muzzy Lane Software (All Rights Reserved)
Making History: The Calm & The Storm is a World War II strategy video game. It has been described as both a traditional wargame and a tool for helping students learn history.


There is hope: according to the survey, two-thirds of teachers said “gaming will help engage their students in the coursework and provide them with an effective tool for teaching to students with different learning styles.” Better late than never, but there’s a difference between wanting these games in the classroom and actually getting them there. What good is wishful thinking? If teachers feel powerless, they should pressure their superiors to invite more educational video games into the curriculum.

Ultimately, more tech-friendly learning in schools would mean more student engagement. The net result would be fewer dropouts, continued interest in subjects such as history and a reinforced belief that the school system actually listens to its students. That doesn’t sound like a naïve fantasy at all. Instead, it’s a scenario any educator should welcome.

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  • avatar Posted Apr 12, 2008 by  KJ (momentsintime)
    #1
    When I was homeschooling the boys I used video games alot. The kids loved them and they learned. Trust me when teaching algebra it's better to do it in a fun way.
  • avatar Posted Apr 12, 2008 by  Bob Ewing
    #2
    i agree David, this is something that needs to be done. It will engage students in the learning process and that is one thing that is missing from schools, most students would rather be somewhere else.
  • avatar Posted Apr 12, 2008 by  Debra Myers (skyangel)
    #3
    My grand-daughter has a Leap Frog pad and she's learned a lot from using it, so I think kids having access games is a good idea too.
  • avatar Posted Apr 12, 2008 by  Saikat Basu (Maverick)
    #4
    These days kids are much more perceptive about technology. My 3 year old niece knows how to use a remote. It is old knowledge that sound, color and feel makes someone learn more much quickly than normal reading or rote. So why not make it a part of the curriculum. And who knows the teachers might also have a bit of fun along the way. Video games can be the modern day abacus.
  • avatar Posted Apr 12, 2008 by  David Silverberg
    #5
    Video games can be the modern day abacus.

    Nice quote, Maverick! That should be a bumper sticker or the new motto for Project Tomorrow.
  • S. D. Posted Apr 12, 2008 by  S. D.
    #6
    When my son was 10 he is the one that introduced me to the computer and I was, and still am (15 yrs later) impressed with how fast he learned the ins and outs of the computer vs how long it took him to get his spelling improved.

    The computer helped with that as well. Kids minds are geared to learning twice as much if they are having fun learning.

    Teachers need to take advantage of that.
  • avatar Posted Apr 12, 2008 by  Michelle D. (PlanetJanet)
    #7
    all children should be computer illiterate, but i wonder if this going too far?
  • avatar Posted Apr 12, 2008 by  Pamela Jean (GotTheScoop)
    #8
    I can see the value in this - however, I think if you raise an entire generation and school them by playing "games" all day long they are going to be in for a rude awakening when they enter into the real world - ie corporations and other various forms of employment which aren't going to offer them the visual stimulation of sitting at a computer screen all day in some virtual environment that they find so very appealing.

    I mentor a little girl - well she is getting older now - 12. All this kid wants to do is play games. She refused to actually sit down with a pencil and piece of paper and do her schoolwork cuz, gosh darn golly - that is just too boring.

    I'm sorry, but I think teaching youth by pandering to them by offering their lessons in the form of "entertainment" will end up doing more harm than good in the long run.
  • avatar Posted Apr 12, 2008 by  KJ (momentsintime)
    #9
    @ Pamela Jean (GotTheScoop)
    I can see the value in this - however, I think if you raise an entire generation and school them by playing "games" all day long they are going to be in for a rude awakening when they enter into the real world - ie corporations and other various forms of employment which aren't going to offer them the visual stimulation of sitting at a computer screen all day in some virtual environment that they find so very appealing.

    I mentor a little girl - well she is getting older now - 12. All this kid wants to do is play games. She refused to actually sit down with a pencil and piece of paper and do her schoolwork cuz, gosh darn golly - that is just too boring.

    I'm sorry, but I think teaching youth by pandering to them by offering their lessons in the form of "entertainment" will end up doing more harm than good in the long run.


    While not all lessons should be on the computer many additional learning tools can be. Education has to keep up with new technologies. We as parents can help our kids learning abilities and with the tools that are available it's almost a crime not to help the kids achieve more. Heck even the armed forces use video games to teach the recruits.

    The games work. And by using an age old formula, rote method. It's just in new packaging.
  • avatar Posted Apr 12, 2008 by  Nikki W (karateblossom)
    #10
    I agree. It does help.

    My kids come home every day, open DS lite - pop n Brain Age and their goal is being "20".....(if you know what I'm talking about, then you obviously know this is a fabulous tool).

    Once again, technology has enhanced learning capabilites!
    :-) Our schools use video games for our elementary in math and it teaches incredible math skills!

    Much faster than the old way and the kids retain them because its all about advancing to the next level.

    Same with reading...its done in video game format in computer class to back up what they are learning in the class room.

    Video games can totally enhance the boring old school grumpy ass teacher "bueler....bueler....voodoo economics" types, where kids don't learn.

    Great article! :-) I already employ the games and my kids do very well. With five A-B students, and two national levels honors students, I'm not too concerned that its harming their little minds.
  • avatar Posted Apr 12, 2008 by  Nikki W (karateblossom)
    #11
    @ Debra Myers (skyangel)
    My grand-daughter has a Leap Frog pad and she's learned a lot from using it, so I think kids having access games is a good idea too.


    Aren't these cool? We bought our youngest a V-Smile game system after the Leap Pad. He's had to learn multiplication at 5 to advance to the next level and I've gotten no arguement because its all about the next level. :-)

    Spongebob, Superman, Thomas the Tank....we do math, memory, etc. It is AWESOME.
  • avatar Posted Apr 12, 2008 by  Debra Myers (skyangel)
    #12
    @ Nikki W (karateblossom)
    Aren't these cool? We bought our youngest a V-Smile game system after the Leap Pad. He's had to learn multiplication at 5 to advance to the next level and I've gotten no arguement because its all about the next level. :-)

    Spongebob, Superman, Thomas the Tank....we do math, memory, etc. It is AWESOME.


    They are definitely great tools to teach kids. Even Grammy has played with the Leap Pad! LOL!
  • avatar Posted Apr 12, 2008 by  Nikki W (karateblossom)
    #13
    @ KJ (momentsintime)
    While not all lessons should be on the computer many additional learning tools can be. Education has to keep up with new technologies. We as parents can help our kids learning abilities and with the tools that are available it's almost a crime not to help the kids achieve more. Heck even the armed forces use video games to teach the recruits.

    The games work. And by using an age old formula, rote method. It's just in new packaging.


    I was going to respond to your first comment since you are a successful homeschooler as well but you said enough their so good stuff! :-)

    Pen and paper i a bit boring anyway, with all the graphics and packages out there, games target groups that we couldn't reach before.

    We use to stick them on farms and write them off - now they are amazingly awesome and have incredible purposes and meanings that old school methodolgy stifeled.

    I should have prefaced all of this by saying there is a quantum leap between Educational games and San Andreas or Gods of War (the two that conjure up the most detailed of images in a non-educational way).

    Rigid mindset and education.......what does that get us?

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