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article imageSpielberg's First Video Game, Boom Blox, Coming in May

By David Silverberg     Feb 8, 2008 in Entertainment
Steven Spielberg’s first video game finally has a name and release date: Boom Blox for Nintendo Wii will debut in May 2008, and the Electronic Arts puzzle game features 300 levels, 30 characters and the ability to build customizable maps.
Digital Journal — It’s not enough for film director Steven Spielberg to win acclaim this summer for bringing to the world another Indiana Jones movie. Spielberg is setting his sights on another medium: teaming up with Electronic Arts, the man who brought us Minority Report and Jurassic Park is diving into the gaming industry with Boom Blox, a casual puzzle game for the Nintendo Wii.
Boom Blox will be available in May 2008. The game uses puzzles and challenges to allow players to blast through various blocks. Essentially, it’s a more stylized and explosion-filled version of Jenga.
In a press release, Spielberg admitted he wanted to bring simplicity to gaming: “Boom Blox plays on the enjoyment of building and knocking down blocks, something that can appeal innately to kids and adults of all ages.”
The game includes 300 different levels and 30 characters (who look like they came straight out of a Jim Henson dream). Also, Boom Blox adds a healthy dose of interactivity to its gameplay. The release stated:
Players can remix any level of the game in Create Mode using props, blocks, or characters that have been unlocked during the game. Players can also virtually build anything they can dream up. Plus, their designs can then be shared with friends or used to challenge others to solve their newly created puzzle via WiiConnect24.After viewing the Boom Blox trailer (below), it’s safe to say the innovative Wii remote will be the highlight of this game. Lobbing blocks at structures and shooting characters with ammo will surely appeal to kids familiar with first-person shooters. And if the challenges are indeed “brain-twisting,” as the press releases espouses, expect Boom Blox to become a Tetris wannabe that actually is worth playing.
What EA and Wii are banking on is more than just hyper-colour blocks. Spielberg’s cachet should drive sales of Boom Blox, as well as open the door to many other possibilities — Will Spielberg help design an Indiana Jones game for the Wii? Will he story-board a more complex plot-driven video game in the future? And once Spielberg gains attention for Boom Blox, will other directors follow his lead?
A Quentin Tarantino shoot-em-up. A Jason Reitman gaming version of Juno, complete with abortion-clinic “bosses.” Hollywood writers may be on strike, but that shouldn’t stop Hollywood directors from venturing into unfamiliar media.
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