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article imageReview: 'Ground Zeroes' is an introduction to Kojima's new vision Special

By Stan Rezaee     Mar 22, 2014 in Entertainment
'Metal Gear Solid' has always been a pioneer in redefining the action genre while re-branding itself with each new entry in the series. 'Ground Zeroes' is Hideo Kojima's attempt to introduce gamers to his new vision.
It's going to be a long time before The Phantom Pain is released while Kojima really wants to show the gaming world the new chapter in Big Boss's story. Hence he has done everyone a favor by giving a sample of what to expect.
Following the events of Peace Walker; Paz Ortega Andrade and Chico have been captured by XOF and are being held at Camp Omega in Cuba. Snake (a.k.a. Big Boss) needs to infiltrate the camp and rescue them before sensitive information regarding the Militaires Sans Frontières (Soldiers Without Borders) is leaked to the Patriots.
As with previous games, Ground Zeroes features a thought-provoking story with an ending that will leave players speechless and really wanting The Phantom Pain. The Kojima vision of creating games could only be described as having the artistic style of James Cameron while borrowing the auteurism of Quentin Tarantino.
Ground Zeroes' gameplay mechanism will use features from both Guns of the Patriots and Peace Walker while improving the overall setup. Players will explore a limited open-world from a third person perspective while avoiding detection.
The game will use the same kind of combat system featured in Guns of the Patriots while using stealth and avoiding combat is highly encouraged. CQC has also been modestly tweaked to give players an easier time engaging enemy sentries.
Like Joss Whedon, Hideo Kojima is one of those artists that could do no wrong, however there are a few issues with Ground Zeroes.
First let's get the obvious out of the way, this not an over glorified demo but an introduction to the series' new direction. While gamers could expect to finish it in a time period greater then two hours, the $30 price tag is still too much given the value of its content. Unless one is a hardcore Metal Gear Solid fan then it's best to buy it used in a few months.
One issue old-school gamers will struggle to overcome is getting acquainted with Kiefer Sutherland as the voice of Snake. This change up has been something many gamers have tried to overcome given that David Hayter has been the voice of Snake since release of Metal Gear Solid in 1998.
Despite his efforts in trying to give Snake a voice, it almost feels like you're playing as Jack Bauer. The problem is that Sutherland is a method actor while Hayter is a voice actor, giving him the ability to manipulate his voice to be different character.
In the end Hideo Kojima has not outdone himself, he has only demonstrated with Metal Gear Solid V: Ground Zeroes that he plans to make The Phantom Pain his crowning achievement.
Final Score: 5/5
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