Finally Crytek had to admit they had problems (in the most subtle way possible) followed by a massive restructuring. As a result they were forced to sell the Homefront
series to Deep Silver and shutdown Crytek UK. This was followed by laying-off most of its staff at Crytek USA and shifting the development of Hunt: Horrors of the Guilded Age
to their main studio.
To the casual viewer; such a hardship may appear normal as companies rise and fall in the world of business. Yet they might overlook one minor detail, Crytek is the third video game company connected to the Homefront
IP to suffer from finical problems.
The original Homefront
was developed by Kaos Studios and published by THQ. It was advertised as a new vision of the shooter genre that focuses on the struggle of Americans under a North Korean occupation. The story was even written by John Milius
, acclaimed screen writer and director of Red Dawn
was one of the most highly anticipated games of 2011 but a few red flags started to appear. It was unveiled a few days before the games release by Paul Pucino, Executive Vice President and Chief Financial Officer of THQ, that the game needs to sell 2 million
copies for to turn a profit.
When the game was finally released it failed to impress gamers and critics slapped it with a mediocre score. The game only sold a million
copies and became a financial flop, however that is not the end of the story.
Due to the games commercial failure, Kaos Studios was shutdown while THQ took a major loss. After a series of flops
that added to their finical problems, THQ was forced to file for Chapter 11 bankruptcy in December 2012 and sell its assets.
Basically any developer that has been involved with the project has suffered financially while two of those firms collapsed. Looking back at the series rocky history will show a disturbing pattern that will make a gamer speculate that the series could be cursed.
Pop-culture has had a fair share of its own curses (like the Superman
curse) and the video game world is no exception. Unlike the faith of those who have fallen victim to the Madden
curse, this Homefront
curse has brought about the downfall of Kaos Studios and THQ while Crytek is limping on by focusing on free-to-play games.
Deep Silver now has the task of developing Homefront: The Revolution
for the Next-Gen consoles. Will they succeeded were Crytek failed or will they become another victim of the curse?